Reading Room

I am an avid reader. I consume unknown gigabytes of content online, but nothing can replace a trusty book fiction or non-fiction. Find, as I have time, a general reading list of current, recent or well liked texts.

Non-Fiction || Reference

The Long Tail: Why the Future of Business Is Selling Less of More Describes the Abundance Economy and notes the transformation of media and how we are no longer a “hit-driven” culture

Ideas Are Free: How the Idea Revolution is Liberating People and Transforming Organizations Excellent piece if you are into organization transformation and culture shaping. This book explains why traditional reward schemes for idea contribution and synthesis often fail, but do succeed in generating ill-will.

Google Hacks: Tips & Tools for Finding and Using the World’s Information (Hacks) Knowing, (virtually at least) co-author Tara Calishain I recommend this book for those who want to refine the way they discover information at Google. Tara also runs Research Buzz- a great resource for those who are into research.

Google Hacking for Penetration Testers Along the same vein of hacking google is this excellent reference by Johnny Long. From finding Xerox printers, photo dumps, cameras, address books, sensitive PDFs…you name it someone may have left it in the wrong place. This text is a must read for everyone interested in information security and honing their research abilities to a razor’s edge. As Obijan says “know your target- get inside of his mind.” Google hacking is sort of the lazy way to do it…or time efficient method…depending on how you see it.

The State of Play: Law, Games, and Virtual Worlds (Ex Machina: Law, Technology, and Society) by Jack Balkin and Beth Noveck

The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them.

As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen?

Contributors include: Jack M. Balkin, Richard A. Bartle, Yochai Benkler, Caroline Bradley, Edward Castronova, Susan P. Crawford, Julian Dibbell, A. Michael Froomkin, James Grimmelmann, David R. Johnson, Dan Hunter, Raph Koster, F. Gregory Lastowka, Beth Simone Noveck, Cory Ondrejka, Tracy Spaight, and Tal Zarsky

Online Book Stores
Alibris- Hard to find and rare books

BEVERLY $3 off $30 June 22, 2008
HILLS $6 off $60 June 22, 2008
90210 $10 off $100 June 22, 2008

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