Archive for Virtual Worlds

The Unofficial Second Life Linden Dollars Guide

The Unofficial Second Life Linden Dollars Guide: Second Life Linden Dollars Guide - Killer Guides
Platform: Second Life, Pages 95, Price $29.95

Top earners in Second Life make more US Dollars with their Second Life busines ventures than many players in the real world. The Second Life Linden Dollars Guide is a great way to uncover the slick tricks and secrets of the wealthier players.

Highlights of the Second Life Linden Dollars Guide:

- Earn more than 3000 Linden Dollars per hour starting from scratch
- Step-by-step guides to making textures and animations
- Five advanced scripts that put your competition out of business
- Real estate for Newbies - they make the complex world alot easier
- Contains well documented ready-to-go business concepts
- Find out how to get 140 USD for every Second Life account you create

The Money Trees
Free Linden Dollars are out there if you know where to look. Especially if you are new to Second Life. A complete listing of money trees, free items and script resources are included. It’s an ideal jump start for new players. However, veterans know that money tree locations change from time to time so this is not always spot on.

Second Life Business Opportunities:
Find the right idea for a hobby business, part-time job or to incorporate your own Second Life full-time business. The Second Life Linden Dollars Guide applies SWOT analysis to many of the popular busineses. Choose the right types of products and market them like a professional. The guide shows you how to anticipate the market, the money needed and potentialy how big the market will be.

The Land and Real Estate Game
Provides a land price reference and how to get top location plots at largely discounted prices. Make the best out of your land with a compact guide to terra forming and provided rent scripts. The real estate market has been in flux lately so every edge you can get- helps.

Freelance Work and Jobs in Second Life:
Find out how to learn them, the best ways to get work, how much they pay and how to maximize your income from them. This is by far the easiest way to pick up Lindens and remember Linden dollars, depending on the exchange rate, translate into real hard currency.

The Second Life Linden Dollars Guide cuts down the learning curve. Use free, 3rd party software to your advantage, employ powerful cross-selling techniques and discover the ideal locations for your shop or kiosk. These hints greatly boost your chance of making a nice score.

Markets and SKills Covered:

Becoming an Artist
Avatar Creation & Skin Development
Avatar Animations
Fashion Design
Game Development
Hair creation

Constructing Houses,  Land Terra Forming & Model Furniture

Music and DJ work and how to sell tunes outside of the Second Life World.
Generating Textures and custom scripts or script editing. Scripts are always in demand.

Making Videos- also known as “machinima” which is becoming red hot.
Mastering the lucrative Weapons Market as well as popular vehicles.
Special Events from marriages to hot parties…

Tutoring and Teaching
Tutoring for new players and advanced players is a great way to collect cash. Build your business network and customer base and get paid. Giving lessons is booming and saving time is the same as making money.

Free scripts: If you are serious about making money, you need to have the right scripts at your disposal. With this guide you receive them complete and for free. Put them to work right away and generate profit instantly. Learn how to work them into your events and how to maximize your income.

Setting up Group Projects: What works and what doesn’t, what you can expect from them and what the top  hints to make them work. Whether it is advice on land issues or project planning: You now have a serious manual at your hand to manage all the big and small problems you will encounter. Collaboration is key!

Second Life Resources: Need more video tutorials? Don’t want so spend Linden or real Dollars on tools? Looking for additional manuals, database and guides? The best of them are listed with explanations in the Second Life Linden Dollars Guide. Knowledge is power. (For some sample videos check out Torley’s guides or visit http://www.virtualworldsvideo.com/ 

Free updates: All future updates of this guide are included in the purchase price. When an update is published, you will receive a notification. Just log into your account and download the update for free! This is critical because Second Life moves fast and updates keep you on top.

Summary:

While I am normally not a huge fan of micro-guides, this particular line is cheap enough to justify the cost whether you are in it for fun, the money or maybe both. Making money is fun! It is impossible to cover every nuance of Second Life, but after reading many of the mainstream print guides I do believe this is a far more practical text and worth the small investment.

The texts are easy to read .pdf files (Adobe Acrobat Reader files) which you can get for free by downloading it here. Killer Guides is not affiliated with any game producer or publisher. The offered products are not official guides.

How To Get It:

Get the Second Life Money Guide Link here as well as links to many other titles like WoW, Matrix Online, Star War Galaxies, Tabula Rasa and many, many others. Let me know what you think.

Popularity: 3% [?]

Cisco and Sunny Second Life

Second Life has taken a bit of beating lately, but don’t be fooled. Virtual Worlds are alot more than trying to sell products or mass market to avatars. Get beyond the ‘blingtardian” factor and you will find some amazing uses. For example a project I worked on, TheWallSL, was commissioned by someone who wanted to remain anonymous. I was stunned at the response, people crying over VOIP, or the fact the virtual memorial was more accurate (sans reflection.) than the real one.

Many companies are on the charge because they realize the many advantages to virtual work spaces go beyond selling trinkets or bumping up average tickets of dirt-world goods.

Let me name a few: reduced costs, enhanced presence and team building of disparate units, fast prototyping, pleasurable, exciting and novel changes to work…the list goes on.

John Chambers, CEO of Cisco is jumping right in and I am a little biased being from his homeland. I have a lot of respect for Chambers and some regional nationalism. He grew up about 30 minutes from my my city in Huntington, WV and has dyslexia- plus he liked to fish. Despite the dyslexia he pilots a true powerhouse. With a disorder like dyslexia it is obvious why someone like Chambers would embrace virtual worlds. 

As I mentioned earlier a colleague had tested their telepresence technology and they were impressed. I hope to have more details for you.

Learn more at CISCO’s blog http://blogs.cisco.com/virtualworlds/

SECOND LIFE

Second Life is a virtual world with millions of square meters of virtual lands (server space), more than 13 million “residents,” (although how many are active is up for debate) and a real economy based on Lindens. Large numbers of colleges and universities—or, in some cases, individual departments or faculty—are active in Second Life, not only for academic purposes but also for campus visits, recruiting activities for prospective students, and fundraising. We even took many on tours to the Vietnam Memorial we created- one many had never seen because of cost, disability or lack of opportunity to name a few reasons. When you heard the reading of the names of those who lost their lives you got an idea how powerful even “virtual worlds and reality can be.”

Let us also not forget recreation. Hang gliding, surfing, horseback riding, fencing, and other things I have no inkling about. Does it replace the real world?

No.

But it can kindle that spark or that interest in new things.

SUNNY IN SECOND LIFE

Sun Microsystems, which makes computer servers and software, operates seven islands in Second Life, two of which are open to the public. The rest are used for training sessions and meetings. During its biggest event, a twelve-hour corporate meeting held in April, 14 of Santa Clara-based Sun’s top executives mixed with hundreds of employees- weird. Skiing, car racing, live jazz and a sandbox were also part of the event. …you start to get the idea. People’s race, religion, sex, etc all fall away and people interact as people. Human beings…and hey not all are dressed as humans. These things really aren’t important- being human is important.

Sun decided to hold the event after it acquired software company MySQL, which tracks its employees by the 110 airports they live near, rather than their actual locations. Sun was looking for a way to introduce the MySQL employees to their Sun colleagues, and Second Life seemed the best solution.

In our far flung world this is a big deal. Having worked with research teams in Bangalore India, Foster City, CA and Huntington, West Virginia I have no doubt that virtual interaction, be it in Second Life or another platform, would have been an important bonding experience and would have saved time and increased esprit de corp.

CIGNA HEALTHCARE

Hoping to make healthcare education hip and hot, Cigna Healthcare announced it has created a virtual environment in the Second Life virtual world to educate people on how to improve their health. I think success will be predicated on how much “fun” they let people have, but this is a good step. Imagination is a good thing. Nothing everything needs to be measured in immediate direct marketing ROI.

SECOND LIFE HAS FLAWS

No it is not perfect- far from it. It has trouble scaling and takes a certain level of indoctrination to learn the ropes…but this is just an early example of what the world we know will produce. It is going to get even more exciting and you can literally fly to the future. Yes it has flaws, but so do humans and that is one of the reasons being human is so great.

Popularity: 2% [?]

Google Lively- Data Execution Prevention Issue

Posted in Gaming, Google Verse, Lively, Second Life, Security, Virtual Reality, Virtual Worlds by wayne.porter on July 15th, 2008

Everyone is excited about Google’s Lively, a browser-based 3D client. Some are calling it a Second Life killer. I agree Second Life is not the most secure platform out there, however Timeless Prototype spotted a potentially problematic issue around Lively and DEP.

But, if you’re running 32-bit Vista, you’ll find you might have to disable Data Execution Prevention (if you’re like me who enables it by default for all programs) for Lively’s client.exe just to get it to run. *cough*

Erm, that says to all hackers out there “target for buffer overflows” in big red writing

Cough indeed.

Data Execution Prevention (DEP) is a security feature included in modern Microsoft Windows operating systems that is intended to prevent an application or service from executing code from a non-executable memory region.

Data Execution Prevention goes a long way to mitigate buffer overflow exploits. Combined with Address Space Location Randomization the odds are heavily against the attacker’s code working successfully and will probably only result in the application crashing as opposed to the computer becoming under the control of the attacker.

It will be interesting to see Google’s response to this one. As I have learned in security work it usually just a matter of time. I do not recommend turning off DEP.

Popularity: 2% [?]

Association of Virtual Worlds - Rumors and Boards

Some quick bullets, and a slide show, from Cory Ondrejka , so this post has *some* substance. I agree that Second Life has done quite a bit to further the advancement of Virtual Worlds. As technology advances (Moore’s Law anyone?) I imagine we are going to see innovation really accelerate.

Fact: I have accepted an invitation to join the Association of Virtual Worlds’ Advisory Board along with Chadrick Baker, Lori Bell, Bruno Cerboni, Dr. Sara de Freitas, Francesco D’Orazio, Michael Drew, Rahul Dutta, Cynthia Freese, Sasha Frieze, Dr. Hanan Gazit, Darius Lahoutifard, Dr. Chang Liu, Andrew Peters, Liz Ryan, Colin Trethewey, David Wisotzky and Zafka Zang. Quite a crew of very smart people and future thinkers…I am honored and hope I can make a solid contribution. Release is slated for tomorrow…

Rumor: A preview of CISCO’s telepresence application was described to me as “jaw dropping”. Hope to learn more…source- trusted.

As I said earlier about virtual world growth.

I partially disagree with the “unique marketing opportunity” as that is only part of the equasion. As someone who spends quite a bit of time studying “virtual worlds” I think the bigger bets are on collaboration, eroding work place silos, training, fast prototyping and business interactions. Bank on it- other countries are.

Here is the slide show from Cory…lengthy yet interesting if you look at virtual worlds in context to other technological growth…keep in mind that Spore is coming down the pipe…

 

SlideShare | View 

 

2l life annenberg Cisco cory ondrejka CSCO metaverse metaverse history Second Life second story SecondLife usc virtual worlds

Popularity: 3% [?]

Virtual World Growth Explosion

I hate to regurgitate stuff, but I will, especially when I think it is not completely accurate.

From StrategyAnalytics.com

Virtual Worlds Projected to Mushroom to Nearly One Billion Users
$8 Billion Market Value Projected for User Services

Analytics today released its forecast of virtual world adoption, which shows that over the next ten years some 22 percent of global broadband users will have registered for one or more virtual worlds resulting in a market approaching one billion registrants and an eight billion dollar services opportunity. The study, “Market Forecasts for Virtual World Experiences,” projects a diversified global market with services targeted at children, teens and adults across a wide range of applications…

“Despite a multitude of challenges, virtual worlds present a unique marketing opportunity to target a highly sought demographic, and virtual worlds should be part of a company’s marketing portfolio,” according to Harvey Cohen, President of Strategy Analytics

I partially disagree with the “unique marketing opportunity” as that is only part of the equasion. As someone who spends quite a bit of time studying “virtual worlds” I think the bigger bets are on collaboration, eroding work place silos, training, fast prototyping and business interactions. Bank on it- other countries are.

To put it bluntly…in 2008 they are already building Teddy Bears that can interface with Twitter. The day will come (probably with the teraflop) when Virtual Worlds or 3D browsing simply dust away the web as you know it. Virtual worlds should be a part of your WORKSPACE portfolio- then worry about marketing.

A Conversation From the Future?

What was HTTP dad? Is it it an illness?

It was before your time son.

Is this about the people who thought you were a bit daft for talking about Virtual Worlds in 2006?

You got it son. Might have been the same ones that called me a retard back in 1996 when I tried to explain to them how important Internet marketing and presence would be.

Sure Dad. Can we get back and go digital fishing on our pixelated yacht?

You got it son. I love this Minority Report Interface…

Popularity: 3% [?]



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