Archive for Twitter

Why I Stick With Twitter

Posted in Social Networks, Twitter, Web 2.0 by wayne.porter on May 10th, 2008

ON CONNECTIVITY

I recently took a nice, long and overdue break from online living and it was great - everything I hoped it would be and more.

Too much connectivity is neither healthy nor recommended. I come back with the intention to put technology in its place. It is to serve me. I do not have to serve technology. So I had my first real vacation in years and I can report that it was great- I am going to take more.

On that note I spent some time catching up on the latest news and happenings. Although I have given up on the e-mail backlog. During my time off I had a few frantic friends e-mail, twitter and they finally resorted to the phone. I admit it was lame not to tell anyone I was taking a break, but good to know after a time friends would send out a search party.

FOUR REASONS I STAY

I observed, during my catch-up reading a lot of people grumbling about Twitter down time and wanting to leave. Many complained the service was flaky and patchy. I will admit Twitter has its problems. I stick with Twitter through the good times and the growing pains, (not to mention writing and reading about the reactions) for four reasons.

  • Free: It is free. Even though I would gladly pay for the service it continues to remain free.  
  • Works: It serves my needs in experimental media. At this moment it does what I need.
  • Community: My friends and colleagues use the service. Community is everything and I have developed some great friendships and business using Twitter.
  • Fandom: Most importantly, and the most important reason- I am a fan and I am loyal. True fandom cannot be bought.

IT IS O.K. TO BE LOYAL

It troubles me how fickle people seem to be these days. They are happy to dump something because it isn’t perfect or a service is experiencing growing pains. Twitter started a really neat way of self reflection and more and more people showed up.

Of course we turned it into a new medium for conversation and communication because that is what people do. I think the laws of systematics are in effect. The more people that are present the more complex the system tends to become.

I admit at times it is a virtual “Tower of Babel”. However, new technology comes along to augment the service so communications can continue. It also continues to change how we interact and use the medium. I think it is exciting to be a part of this change. (Hat Tip to Sam Harrelson for introducing me to the service.)

FOOD FOR THOUGHT- BACK TO BASIC TWITTER

Since I am on the topic of going off-grid and the values of self-reflection let me give readers a useful exercise as a parting shot.

Twitter asks:   “What are you doing?”

Four very simple words. I thought about them quite a bit on my vacation. What am I doing with my life, my family, my job, my friends, my career or just what am I doing right now? Am I living in the moment? I know at the end I will wish I had those moments back… Life is so fleeting and so fast that I, and perhaps others, often forget to really live in the moment and enjoy just living.

SIMPLE QUESTION- EASY ANSWERS?

I also played with the inflection of the different words sounding out each word and adding stress as a sort of meditation or personal exercise.
Try it yourself and see how the question is changed.

WHAT are you doing?

What ARE you doing?

What are YOU doing?

What are you DOING?

It is intersting how a question’s intent can be changed by a minor alteration in emphasis. So I stick with Twitter. It asks a question, a very simple and very important question.

ADDENDUM: Update made for spacing and clarity.

community community building experimental media fandom loyalty micro media microblogging Tower of Babel twitter

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Twitter Tips and Cycles

Posted in Blogging, Twitter, Web 2.0 by wayne.porter on March 23rd, 2008

The TwitterCycle…as Cog Dog notes joining in April of 2007.

It was very cool being a part of “Fleep”, Chris Collin’s, “first epiphany” and doubly ironic since she has been such a positive force for me and I dedicated a Second Life Satellite Convention to her and other teachers and people who have had a positive influence on my life.

I have cited a sample below, but there are many, many more at the Twitter Cycle list and I urge you to take the time to read it.

  • Heather Dowd - heza - Started tweeting (twittering?) in February 2008 after reading about Twitter before going to the IL-TCE conference (ICE - Illinois Computing Educators). I was thinking of giving it up, but maybe I will just stay on this curve. I think I am currently in the “who are all these contacts?” phase.
  • Fleep Tuque http://twitter.com/fleep - First Tweet: March 11, 2007 First Epiphany: Crossing paths with Wayne Porter First Evangelizing to Educators: Posting on the SLED list Now closing in on 700 followers, have gotten much more selective about what I tweet. What felt like a conversation among friends or friends of friends now feels like a shouted conversation in a really crowded party where I know some of the people but not sure who all might be able to hear me. Still find it incredibly valuable, but not sure what I should be adding to the network.
  • Antoine http://twitter.com/japonophile - First Tweet: October 16, 2007, I’m only starting to grasp the value of Twitter: Twitter: gazouillements du Web 2.0.
  • Joel Zehring - http://twitter.com/joelz - Started April 27, 2007. With very limited time, should I blog it or to twitter it?
  • Phillip Long - http://twitter.com/RadHertz - First Tweet April 24, 2007. Had to look back to find my first Tweet (424 of them). That’s 50,880 characters of Tweeting (if ea were 140 chrs. long). Wow!
  • Colleen Carmean- http://twitter.com/carmean - First Tweet May 15, 007. Stopped in now and then. Got sucked in more and more, especially via distant connection to friends at a conference. Got scared cuz I’m a wimp (see Jim Groom’s thread), now sneaking back in slowly to get my dose of tweets. Still murky. Going to use it to connect to my online students next few weeks and see if ‘learn by doing’ will wipe away fuzzy understanding.

Chris’ Basic Adoption Pattern:

- Joins and answers the standard question- What are you doing right now?

- Has an epiphany, among many I am sure, looking at the chain of collisions, when we “cross paths”.

- Begins to evangelize to other educators about the power of Twitter

- Now has over “700″ followers, which is quite a few people, making her an influential educator.

- She notes that it now feels like a crowded conversation.

- She is now much more selective about what she “tweets”.

- Not sure what or who she should be adding to the network…


So-Called Social Media Fatigue

This seems to be a frequent cycle people go through and I think it is a misnomer to call it “social media fatigue”- it is more about going in without strategies and good tools. It is all also dependent on what and how you plan to use Twitter, or any nano-blogging or micro-communication platform. Tactical formation of your network and even how often you use the tool is predicated on your strategic goals.

As an educator Fleep can certainly gain insight by following expert marketers, administrators, analysts, futurists or people OUTSIDE of her core competency. That is one of the most powerful aspects of Twitter. Whether you get it or not, it is an important shift.

Fleep may not use it like Gary Vaynerchuk a master marketer, or a technology futurist and author like Sam Harrelson, a video maven like Steve Rosenbaum, a famous virtual worlds designer and pioneer, an academic administrator and Hebrew scholar like Chris Brady, a reknowned security ace like Chris Boyd, a technologist and publisher like Steven Hodson, a seasoned programmer and developer like Ruud Hein or someone like myself. (I am a bit hard to define.) The great thing about Twitter, or the nano-sized communication format, is the ability to get a little bit closer to some amazing and diverse people!

“Twitter allows you to form bridges into new social networks and the chance to build diverse and rich relationships.”

Wayne’s Top Tactical Twitter Tips

  1. Try to avoid over-use of the @symbol, although it is o.k. for “micro-conversations” to break out- they will happen. You can also use brackets like [@wporter] or send a direct message.
  2. Don’t tweet every single blog post or photo upload, etc. unless you know your audience really well.
  3. Avidly look for interesting people outside of your normal network so you are exposed to new ideas.
  4. It is o.k. to emit some “noise”, after all part of the medium is to be fun, but avoid sending so much noise that people stop following you. You will develop your own “style” as you go along. Be human.
  5. Look at your blog posts and tweets and see if you can correlate jumps in your “follower” growth or a trend in the “types” of followers to other activity in media.
  6. You do not have to follow every single person on your list. You should frequently review new followers and see if you can find interesting people, and even if you don’t follow them, you can certainly stop by their blog or page.
  7. Ensure your Twitter URL points to a site or page where potential people evaluating whether to follow or reciprocate with you. This way they can get more information about you and make a better decision. They are about to make an investment in their time so help them make it.
  8. Occasionally reach out and spend some social capital by helping or simply a “thank you”. For example, thank someone who inspires you with their writing, or someone who helps you out, that you admire, or you find contributing to the commons. Sometimes they will respond in surprising ways.
  9. Find technically advanced users or resources that will teach you how to effectively handle all of these emerging technologies like a pro.
  10. Be genuine, be polite and have fun.

Summary

I hate the term “social media”, but it has stuck so we are forced to use it… I think the final take aways are to get your hands dirty, explore people and thoughts out of your normal haunts, and make contributions when and where you can.

“If you are always in your comfort zone, you are not getting real value out of services like Twitter.”

For Fun

This post’s random Twitter person… I don’t know them and I have never read them, I went to the public timeline and pulled out a name… mayobrains. Patricia Mayo “My Brain is Random Access - New Media Publishing smarty, Social Media Strategist @nowsourcing, Wordpress podcast co-host, Serial Entrepreneur, & workaholic, etc”.

Another cycle begins…


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Affiliate Summit 2008 West

Posted in Social Networks, Twitter, Web 2.0 by wayne.porter on February 25th, 2008

Every year the AffiliateSummit grows, and Summit West 2008 is no exception with approximately 2,700 people in attendance. As it grows, social networks change, and it gets harder and harder for me to meet new people, and sometimes the veterans of the industry…simply finding them…

With that in mind please feel free to be proactive and contact me via Linked In in case we do not get the chance to meet. Some may not like the platform, but it works well for me. Linked In email wporter@gmail.com to expedite the process. Feel free to drop me a line via e-mail and also Twitter.

Either way the Summit is simply too large in some respects feel free to go ahead and link-up. I look forward to meeting either in person or virtually.

Social Networks twitter web2.0

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Caledon & Second Life Preservation

Posted in 3D Social Networks, Attention, Avatar Photos, Second Life, Twitter by wayne.porter on February 21st, 2008

Steampunk, Caledon and Second Life History

I should focus on more relevant and perhaps interesting events like Second Life hitting G3 Phones, concepts of cross reality synchronization, the new viewer but I find myself drawn back to Steampunk- think Victorian fantasy hybrids? (For no good reason I want to think China Mieville however he is not Steampunk, but rather “New Weird”.)

I became more aware of Caledon while visiting with the Duchess of Carntaigh…(The knight Chev still humbly apologizes for not attending the New Year’s Ball- as he was off on a quest and all that.)

The Caledonian builds (there are many sims both low and high prim density) tied in directly with some of the experiments I had conducted at Monolith Eight and DarkWood…e.g. How do we “preserve” virtual worlds? Should we even bother?

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Twitter and Polite Librarians

Thanks to Patricia Anderson (University of Michigan) who got back to the mad knight Chev via twitter as he has been spending some time studying the history of Caledon after his dance ticket. His interest piqued after reading the Covenant. In Second Life a Covenant usually spells out the tier (tax or rent), rules, ratings, etc.

Taken to heart- it is a serious bilateral promise to do or not do something specified in an agreement- a promise. Rather than the typical covenant read he got an entire history lesson on Caledon instead. Later he wondered out loud in Twitter- “Caledon amazes me- what amazes me more is the history of Caledon. Must talk to librarians.”

They came to him with help. If you know anything of Caledon you understand that politeness and courtesy are the cornerstones of behavior. Ironically Chev had just been muted, ejected and banned in the span of five minutes by Prok, but that that is another tale.

Patricia informed me, in typical polite Caledon fashion, that Master JJ Drinkwater, Head of all the Caledonian Libraries was presenting to their group on Friday of this week. There is actually a group email for the Caledon Librarians! I am now wondering if Master JJ Drinkwater is the same person who curates The Hermenautic Circle?

The Hermenautic Circle is a select and secretive web enclave of 100 thinkers, writers, editors, journalists, bloggers, artists, designers, musicians, multimedia producers, activists, grad school refugees, and other friends. Hosted by Joshua Glenn. The group is not accepting new members.

I sort of hope so, because secretive enclaves are the kind of things that attract a Chev. Closed or not…

Patricia also, rather sagely, pointed out to me in an e-mail that I have truncated for maximum “sageness”:

For my own two cents, I am a fan of preserving widely and broadly…. however
there are other ways to preserve bits of the flavor of the time and culture
of a place — chatlogs, snapshots, machinma and such.

We are still getting fragments of history, but I suppose that is what history really is. Reconstructed fragments.

Preserving Pixels

I too am a fan of preservation, but preservering the virtual is far trickier than it looks.

I became very interested in the preservation of virtual worlds after Chev bought “land” at Darkwood. Darkwood, I believe, was one of the first fantasy RPG sims in Second Life and I’ll have Chev put the history up somewhere. It seemed a shame for a land baron to be holding a large parcel at an outrageous price to only let the community become littered with Darleks and the like.

I say community because there is a definite, and in Second Life terms, elder community at Darkwood…it was one of the first places a neighbor actually came out to greet Chev- thank you lady Rhiannon Chatnoir for doing that. As the tale goes Chev, out of sheer stubbornness, went ahead and paid the outrageous rate and declared Darkwood free. :)

He had wanted to curate the previous build, for sake of history, but that is another story entirely. In the end, it was wiped and some talented builders worked it back to a shop for wizards and the like, and an underground cavern full of monsters. Angus Mesmer being one the developers. I believe, if the words of royalty be true, he is a Caledonian well known and highly regarded for his talent and passion. He is one of few people that I know that uses a quill pen and ink and believes it is more efficient- he is also a habitual “prim trimmer”, his work is magnificient no less and if rumors are true- his latest creations are taking shape in “Dancing” located here.

From this thought and experience Chev formed a group, oviously poking fun at himself and Harry Potter a little because the thought of Corwin sitting still in a university or college setting is rather laughable. The group essentially focuses on asking the right questions- are we even doing so? One was surprised by the number of people who joined and some of the questions they brought up…should we preserve these worlds? If so- how? Authentication, DNA, genetics, etc…and we keep questioning.

Caledon and Keys

At any rate Caledon holds a lot of the keys to questions I have so I asked Patricia to send these to Master Drinkwater if she would be so kind. I have many more, but three was a good start, and I was really tired. I think I know the answers, but better to get it from experts.

Questions for the Caledonian Librarians

1) Does the Caledonian citizen’s interests in literature influence how well curated the history of the build seems to be?

2) Are there any specialized tools or processes that a community can use to “keep its identity”. Regain its identity?

3) How has having a “history” helped the overall community at Caledon?

Community and Beyond

If you think about about Caledon, about its citizens, their DNA, and covenant it isn’t that surprising we see a lush history- although it seems a bit scattered about the Web. Moreover, it doesn’t matter if Second Life were to go down tomorrow- the community, the fan base, the people are there and united. They are quite solid and capable of a journey to any virtual destination needed, to erect a new Caledon should disaster strike.

I think Caledon is a big deal if you think about what it really means. Brands, agencies, marketers, pundits and new media evangelists should pay attention to steampunk on the grid.

Caledon is a community, a community with a history and therefore a community with an identity, and if you have spent any time in the deep digital jungles of Second Life or other worlds you will know that idenity is everything…or nothing?

Addendum:

Mr. Edward Pearse, Earl of Primbroke, kindly directed my attention,via the comment thread, to the following websites. I feel they may be of interest to readers:

The Caledon Wiki

as well as a “*mostly* Caledon collection of blogs:” Caledon Blog Collection

I would enjoy hearing from any other Caledonians on their state and I do thank the Earl for the information.

3D social networking attention avatar photos Second Life twitter virtual worlds

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Relay for Life- Raising Funds- Advanced Concepts

Posted in 3D Social Networks, Attention, Fund Raising, Second Life, Security, Twitter, Web 2.0, Widgets by wayne.porter on February 17th, 2008

Having a history analyzing data and metrics for real world charities I was very interested in how virtual worlds, in particular Second Life, have or are using lindens to do the same.

One stellar success sticks out- http://www.cancerresearchuk.org/relay/. Here is an official blog post from avatar, Fayandria Foley on relayforlife.orgin Second Life. As I understand it they raised $140,000 US last year. That is quite an accomplishment and one worthy of note.

I started thinking on how non-virtual entities leverage the web to generate funds, the performance marketing industry in general, and some quick bullet points came to mind as raw ideas. I realize some of these tactics have been probably been used before, like items created by “top content creators” in a vendor, but I feel it could be more efficacious to activate the content creators who tell me- “I would never sell this- it is personal- but I would get involved if it raised funds for a charity I believed in.” I also understand that if you do not have a background in online advertising or marketing that some of this can be confusing. Don’t worry- focus on the larger concepts.

I, and others, noted AM Radio’s success. In a previous post about AM Radio’s The Far Away how many avatars told me they would 50L (lindens- a form of fiat currency) for the identical item priced at 10L if it went to a worthy cause. IDENTICAL. The Second Life group is a giving bunch…so I put together some quick bullets and what might be accomplish by adopting or experimenting with some of these ideas.

Caveat- some of these concepts are based on many years of real world experience, however one or two years is not enough time for me to study what all that has or can be done in a metaverse. Also let it stand that some of it is purely anecdote and not scientific.

1. Pay More - Give More: People will pay for a digital item, and more for it if it is for a charity or cause they believe in. Pay more is really- give more.

2. Release Dark Content: In my talks with some content creators, both “top guns” and “lesser knowns” (that produce quality none-the-less) many tell me never sell their items or intend to. However, if it were to benefit a cause- they would be inclined to do so. This is great because great content or ideas that might never see the light of day enters into the marketplace and raises the bar. It also helps galvanize a diverse world around causes which is important as the world seems to disagree on so many things. Altruism and good will are aspects avatars seem to be in sync with. I call this the release of “dark content”. The content exists, most never see it. This adds value to the world and attracts new people. Sustainable builds means less population attrition as more time is allocated to teaching or indoctrination.

3. Bi-lateral Exchange & WOM (Word of Mouth Advertising) over Time: There is a tangible value exchange beyond altruism in the form of a digital item or “gift”. This does not weaken the altruistic spirit, but serves as a reminder or a viral “totem” to propagate the cause through word of mouth as this item moves into virtual space. After all, much interaction occurs in small group clusters inside of residences or small parties. The item itself could be scripted so that anyone can make a donation at any time. There are other risks, but I am positive they can be solved. At the very least you have a contextually significant virtual item injected into the discussion mix.

4. Old Systems Adapted to New Metrics: To do this you would need robust tracking vendors that can analyze the efficacy of campaigns and goods. Useful metrics can be produced, in a non-invasive manner, that would provide insight into future deployment. This is something I have been working on with Bleys and we are very near completion of two of the last primary components- gifting an item and multiple splits.

5. Sustaining the Sustainer: I raise the issue of multiple splits because some charities may allow or enable content creators to split revenue on their creations- thus solving another problem, or helping solve it. I call it bi-lateral altruism others might call it brand equity transference. The content creator, can help sustain their build, adding longevity to a world in flux and this makes the build or exhibit sustainable. In turn it lowers the churn in a system by imparting a boost from the brand equity of a charity to the creator- a fair exchange. Some merchants, like Amazon, have rejected this on the web, but I don’t see it being a problem in a metaverse on a micro-content scale. Also many large name merchants have no problem with this e.g. Wal-mart. I plan to talk to igive and upromise when I attend Affiliate Summit this month.

6. Metrics with Meaning: We would now have granular metrics with meaning. For example some creators may only wish to donate a portion of an item’s proceeds to a cause. We designed it so it was web based in control (color, shape, reload, kill, title change, FPS delta, etc) and merchants (fund raisers) can run metrics, at least metrics I CAN’T FIND, on efficacy.

For example, The average spend from an avatar of greater than two years age from a single prim vendor in a plot size less than 2000 m2 or the average Earnings Per Teleport (EPT) on a set of thematically created content residing on mainland versus estate. There are so many missing pieces to the puzzle it is difficult to make decisions or plans. This is because Virtual worlds are young, but I am seeing the exact pattern in CPA/CPS (Cost Per Action - Cost Per Sale) driven Performance industry that is now a multi-billion dollar powerhouse.

EPC Calibration Tangent: I realized the value of not only performance metrics but engagement metrics years ago while developing EPC calibration (earnings per click), a technique to select placement of merchant relationships on performance by comparing return to a median eCPC (effective cost per click) in a thematic shopping vertical- for example many flower merchants. (The article is archived at CJ University- perhaps I can talk them into liberating it as it was commissioned). Merchants falling below the “calibrated EPC” could be retained by renegotiating either coupon or commission raise. It set a meaningful bar for negotiation. Some, like Tim Storm, took this to a dynamic level and used it on the fly! It also led to other concepts like network concentration risk or merchant mix concentration risk.

7. Evangelism of a Platform: This process advances many other needed causes in a digital world struggling to prove its worth to the outside. Insiders get it- they are indoctrinated- outsiders do not and it is completely alien. Anyone can get behind goodwill and for avatars the added benefit of what I called earlier “dark content”, more interaction, sense of personal involvement beyond giving lindens and moving on, and the production of thematic and contextual items that are aligned with a particular niche or “land”.

8. Uniting on a Personal Level: Because content creation is not limited to few, but many, and control lies in the hand of the charity, there is far less potential for brand damage or non-alignment, yet the system scales and again a metaverse is more united and on a more personal level. I not only gave- I gave something even more valuable- time, a creation, a piece of one’s DNA- legacy. Giving to a world attaches one to a world.

9. Diversity is Strength: We now have Virtual World involvement on many different levels. Content creators, artists, singers, music creators, essay writers, performers, can choose to participate on a level they desire and they are the subject matter experts. Charities can select brand equity transferral or not. The more diverse the offering, the more robust the market and the more money will change hands- it is bi-lateral.

10. Terrain that Blends: Obviously this sets the stage for a web (HTTP) blend or terrain cross-over. I have seen nothing of this, or very, very little in the virtual world and that is probably because concepts of Signature Tracking, Flex Tracking or SID* usage are all new to them. They speak a language all their own. Some argue not breaking the “magic circle”, I argue the circle is as large as we make it and metaverses are not isolated. Right now we see their trails like comets, the particles are tweets, Flickr photo streams, and forums. (*The tracking systems above are proprietary mechanisms used by major networks to match transactions in charity, cash-back, or point systems.)

11. The Door Opens: These are ideas not only for RFL, but for other charities that are entering the virtul like Kiva and another lady I was speaking before my client crashed (please feel free to contact me).

12. Reset The Market: This is where we can start an important “reset” and possibly alter a model in a way that sustains the sustainer, grows virtual worlds, and enhances our existence or life- no matter what number you give or what you give. I know networks are interested in this as I have talked to their executives about it, yet the virtual terrain is so alien to them they don’t know where to begin. Executives- you will know where to find me in February.

Anyone else is welcome to contact me about these ideas or leave their comments, or educate me. wporter@gmail.com or skype wporter. In world Corwin Chevalier (notecard please) or linkedin.

P.S. Yes Tim Storm- that is what that e-mail was about- and hopefully I will see you at the summit. $140,000 is a powerful proof for an emerging virtual world, but knowing that much more can be done and that charities can enable the very pioneers of a struggling digital space is a compelling value proposition in my eyes. These worlds are educational, they break open new ideas, fuse new relationships and they are on the horizon.

Addendum: I heard colleague Jiminy Roo on the RLFL cast- so Mr. Roo- expect an IM on this buddy and I am glad you are leading the technological team.

Addendum Two: Additional edits made for clarity, and some explanation of acronyms.

3D social networking affiliate networks attention avatars bi lateral exchange dark content digital content creators EPC Fayandria Foley Fund Raising giving Kiva Relay for life Second Life Security Tim Storm twitter vending virtual worlds web2.0 widgets

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Association of Virtual Worlds Thoughts

Posted in 3D Social Networks, Attention, Future Shock, Gaming, Second Life, Social Networks, Twitter, Video Games, Web 2.0 by wayne.porter on February 16th, 2008

On to the Association of Virtual Worlds.comredux

The Association of Virtual Worlds believes that virtual worlds represent a major information and technological revolution in how we work, play and live per the site. I think any long-time user agrees, despite setbacks, these pocket universes are major market disrupters. “The Association mission is to serve those companies and individuals who are dedicated to the advancement of this multi-billion dollar global industry and reach out to those who have not yet found virtual worlds.”

I might add I’d like to see more of the “multi” going out to the content creators, where the rubber meets the road. Like it or not scripting will in many ways become commoditized for common applications, and builds will be prefabricated or modular. However, the story tellers, the community facilitators, the people who know WHAT tools and HOW to use them effectively and creatively…are getting left out in the cold and their work, coupled with builders and scripters makes a world. Otherwise we have static code and primitive objects. We need bards, and we must value their work and time. Because the work is virtual does not make it less valuable.

This revolution started with people decades ago and it needs to get back to people. That is the essence of the “virtual world” or “web 2.0″, or any name you want to place on this compressed, immersive and fast paced media consumption and interaction. Think about it- no matter how immersive I am willing to be the majority of time users spend- chatting and talking. The visual element provides “presence”

The Goals of The Association of Virtual Worlds are:

1. To create a forum for the discussion of issues affecting the industry
2. To assist in the development of industry procedures and standards
3. To promote the virtual worlds industry, its interest and developments
4. To educate on the benefits of virtual worlds to enhance work and play
5. To offer business and social networking opportunities
6. To connect the public and consumers with members of the virtual worlds industry
7. To participate in the determination of the collective interests of the industry
8. To further the common interests of the industry
9. To provide leadership for the betterment of the industry
10. To recognize accomplishment within the virtual worlds industry

I had a long discussion about the history of various virtual worlds with Timeless Prototype. He joined and I hope will be committed as any group needs DNA from elder thought shapers. We had some discussion about direction and what compelled me to get involved on a deeper level was the agnostic focus and the need, as Time called it, for a “bridge component”- in short a second wave person of varied skillsets who had NOT been indoctrinated into the old system. I can see wisdom in this. I am second wave, and I do see things differently and I certainly have different ideas.

I am passionate about the future of these spaces, their preserveration and what they can do for humanity. I also realize they are very immature in their development. That is ok- this means we are ahead of the curve and a good thing too- they are not as easy as they look. Get started now.

To address the goals, or my personal thoughts on them.

1. There are many forums. Each has its distinct flavor and place. However, I rarely find people who want to interact using their surname. I would like to see that in a professional forum- accountability.

2. To assist in the development of industry procedures and standards. This is sorely needed. In every aspect from media standards to privacy disclosures and well- to about everything. This is a big deal, and I don’t think it is an easy task. People must be sure they don’t give up their rights and rants and raves are not going to protect them.

3. To promote the virtual worlds industry, its interest and developments. Evangelism. Pure and simple, an emerging industry needs wins and good examples to point out. In business this means measureable ROI or a sound promise of ROI down the road. ROI doesn’t always mean immediate dollars. These worlds are here to stay, I believe that and it requires unlearning some things and learning new ones- the time to get started in earnest is now. Nor does this all fall on Second Life’s shoulders. There are many promising candidates that are up and coming.

4. To educate on the benefits of virtual worlds to enhance work and play. In my opinion this is where lines have really gotten crossed. We have went horribly wrong when our work is no longer enjoyable, when people must work extreme hours in miserable environments to survive or for commendation. We have went astray as humans if we have kicked play out of our work.

Play is that creative spark that causes breakthroughs in our work. I recall doing research on unicode and domain name redirection and wondering if unicode could be injected into twitter. To be honest I was looking for an offensive sign to express disgust in a compressed fashion. I ended up with a pack of playing cards and concept of betting via twitter which Ev, the CEO, seemed to like. I did too. Look at the hand I drew. This was work, but it evolved into play that, if I can get Bleys motivated to finish it up, could provide a means to completely subvert the micro-blogging channel for a completely different purpose- relaxation and entertainment. Healthy work can be play, and play is healthy work.

5. To offer business and social networking opportunities. Oddly enough I find myself often socializing with my closest friends via skype paired with the Second Life client. The same bonding took place for affiliatesummit.com or RSA where I have worked virtually in e-commerce, and security for ten years. Networking opportunities, especially face to face, are important steps in a relationship. Virtual worlds do seem to accelerate these relationships, but they are often cemented face to face. This is how I knew Dave was in earnest from the day he told me liked the concept of “flying” to when I met him in Chicago. Virtual world users know it is a powerful tool, but not a complete replacement.

6. To connect the public and consumers with members of the virtual worlds industry. This is a good thing, because the media likes to beat the drum of the fringe and the negative. The fringe was always there. It was in USENET, it was and still is in IRC and it will be in virtual worlds. That does not devalue the medium.

7. To participate in the determination of the collective interests of the industry. Right now that is a priority, alot is needed and hopefully this won’t get mired down in muck. However, again let’s use Linden Labs (I stress Labs and not Second Life- they are a lab.)- they simply cannot solve all the problems. A concerted effort, and probably compromise will be needed, on behalf of users. The status quo has not pushed it ahead quickly enough. It is our world and our imagination- people must dispense of the idea that Lindens are gods, and that they are people like us and systematically work towards change. It will take time, in the last two industry births I witnessed and took part this meant years. I see the same pattern. People are people. Mistakes are made. We move on, we only fail if we do not learn from them.

8. To further the common interests of the industry. At this point I think recognizing and proving it is really viable, and it needs some turns and twists to get back to that direction. Campers to gather traffic is a poor tactical push. Land you “buy” is a rather shaky concept. Viability means people staying. People staying means there is community. Communities are viable. Big brands who want lift need only sponsor wholesome things and learn by interacting through the builds. That is step one. This is not a fast fused turn around. Go buy CPC and hope a botnet doesn’t tear you apart.

9. To provide leadership for the betterment of the industry. Here one has to be careful that leadership does not become agenda laden. Personally I like the idea of leaders with stewardship. It should should have a diverse mix of age and discipline expertise.

10. To recognize accomplishment within the virtual worlds industry. This is needed too. For example, Second Life is really a “closed community” and if you are not in the circle- it is dizzying. Everyone is eager to point out faults, but let’s look at the strides. Everyday I look back at the evolution of the PC and think “wow- I can’t believe I can do this now”. It annoys me that I am trying to run viability tests in a medium that breaks down frequently, but I know that risk going in. Those who accomplish something realize this and either move on to safer ground or stay at high risk.

I’ll leave you with what Dave posted:

Yes, Wayne, I do love to fly. No question about it. Since our first meeting, though, I’ve dug a bit deeper.

Seems that virtual worlds do a very good job at simulating real life experiences. So, flying inside of a virtual world feels like flying. Meeting up with some avatars in a virtual world feels like a real life, in-person interaction. Recently, I was spending time with an avatar while we watched a third putting up a structure in front of us. Despite the fact that my friend was in Edmonton, I was in Colorado, and the builder was physically at her desk in China, it felt only slightly different than standing with a friend peeking into a construction site. Amazing.

I understand that this feeling of being together is called “presence” or “co-presence” and to my knowledge, other more traditional communications media don’t capture this effect nearly as well as virtual worlds do. As someone who’s worked in long distance situations for years, I believe strongly that the workplace could benefit significantly from this effect – which, by the way, is inexpensively achieved and “green.”

How long before we forego air travel and corporate real estate to work together in virtual worlds? Well, it’s happening to a minor extent today, but it’s bound to increase dramatically and soon. Consider Forrester Research’s recent report “Getting Real Work Done in Virtual Worlds,” which recommends experimentation with virtual worlds now, because they may be as important for work as the web is, in five years time. In any event, the Association is here, in part to get this message out to the public. Exciting stuff. Thanks.

I do find it exciting. I am ready to participate and see where ALL these virtual worlds might lead. Conflict I imagine, but that is the normal course of things. Change always brings conflicts, it is how they are resolved they test our mettle as people- or avatars.

3D social networking attention future Gaming MMO Second Life Social Networks twitter Video Games web2.0

Popularity: 5% [?]

Twitter, Trust and Nature

Posted in 3D Social Networks, Attention, Lifestyle Evolution, Second Life, Twitter, Web 2.0 by wayne.porter on February 15th, 2008

Two divergent, yet similar posts came in, one from Skype, one via e-mail. Both from trusted sources and sources I follow and interact with on Twitter as well as in Second Life- odd overlaps.

For those who don’t “get” Twitter- you probably won’t. (Note to EV we are still working on that blackjack game.)

I’d feel worse about my inability to convey to others any level of understanding of why Twitter is important but in comparison to some explanations I’ve seen and heard, I do a decent job. But, unfortunately, we all fail because we drift into explaining Twitter by telling how we use it. But the most amazing thing about Twitter is this: everyone uses it differently.

It’s a little like trying to explain the telephone by describing what people talk about on the phone. “Telephones are devices that teenagers use to spread gossip.” “Telephones are the devices people use to contact police when bad things happen.” “Telephones are the devices you use to call the 7-11 to ask if they have Prince Albert in a can.”

The Electric Sheep company talk about the value of virtual worlds and how all of us in the “know” know they are still quite immature. That is o.k. People, serious adults, like to laugh at a name like Twitter or a concept like being able to “fly”. It is odd that my kids don’t. They are little kids they haven’t closed down their minds and lost their magical thinking. To play- to do. That is where innovation, interaction and real learning happen.

Sheep say-

Marketing gurus have always said that word of mouth is the best form of advertising (”where did you get that dress?”) but under a broadcast advertising model that was hard to tap into. Both virtual worlds and product review systems allow your customers to engage with each other directly and become your best sales people.

I continue to believe that word of mouth doesn’t work well across the social graph, i.e. across multiple degrees of separation. Word of mouth online (where you cannot see or respond to the actual dress someone is wearing) is derived from trust and trust is derived from shared experience. Shared experience is real time, and the best form of real time communication online today is virtual worlds.

Four Keys to Twitter and Virtual Worlds

As a “so-called” marketing guru I can sum up how I see it. Twitter and virtual worlds are very simple on the surface.

- Trust

- Communication

- Being Human

- Connecting with Others

That is why I am not so concerned about the scalability of Second Life at the moment. People have meaningful, serious interactions inside the Grid and develop trust. Take one look at Flickr or Twitter and you will see Second Life is really a powerful engine that shoots out a lot of interaction, and some friction, but it is very meaningful. Look at how the output scales on other terrain!

Communication, Conduits, Catalysts and Connections

Because people have developed trust, they are communicating as open human beings and making connections. Twitter, Second Life, Facebook, etc are all just conduits and catalysts for this rather wholesome process. Don’t worry about the purpose, or getting it just right (there are better approaches, but just play a bit, you don’t even have to be you and other people will help you along)- you really can’t screw it up too bad because the platforms are used in radically different forms from person to person. Like Second Life- just stop mass marketing- start creating or sponsoring wholesome and good things and let nature take its course. Evangelists, fans and friends will form if you are just receptive and make an investment into the people. Loosen up- let them have control.

I could sit and count all day the revelations made between these two diverse terrains, but I won’t. You’ll just have to find me there and communicate and discover I am a human {with good and bad traits} that enjoys connecting and hopefully trust will follow and I can connect you to someone and vice versa. Social chain reactions are real and Twitter like-conduits should be in EVERY enterprise. Less time meeting, more time knowing.

What am I doing right now?

Evangelizing…

There is no magic spell or “mumbo jumbo”…don’t take it too serious and have fun. Caveat- don’t be flip and forget the importance of communication.

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Popularity: 4% [?]

Saleh’s Loan - Primula Rasa Rumors

An update on the microloan to Saleh Lie. if you recall the story I blogged here a few times the last few months.

Saleh Lie is forty-years old and married with one child. She sells clothes and with her previous loans she diversified her business so that she now sells onions, sauce pans, tomato paste, etc. Saleh also opened a small shop in Kabala’s market and employed her nephew to run it. She is planning to expand her business and build a small family house. Saleh said she would like to save some income to build a small house for her grandchildren.

The business you have loaned to, run by Saleh Lie, has made a repaymentof $28.00. The total amount repaid is now $140.00. This repayment will be divided amongst all the lenders who helped to fund this business, depending upon the percentage each lender contributed.

Find out more about Kiva, micro-loans, and how you can get involved by reading on Saleh’s story.

Kiva & Second Life

Educator Fleep Tuque also noted Kiva is making a foray into Second Life, a move I think makes perfect sense, and I noted AM Radio’s charity concert featuring a very talented ColeMarie Soleil and his work on grain sales (AM Radio may share some numbers with me in the future.). In addition Beth Kanter has quite a nice interview on how non-profits can leverage Second Life. (Makes note that someday i need to annote the “collisions” that had to happen to bring me to that concert to hear ColeMarie Soleil and how I later met AM Radio at a charitable build I was involved with.)

Scale of System, Scale of Process

However, and I plan to write on this if my ailing back cooperates (I was trying cartoon stunts in my car again-I have feline blood perhaps..shakes head- I live.) Linden Labs really needs to step up to the plate to make it easier to do. This is based on examining a couple of million worth of Linden micro-transactions that have nothing to do with rentals. As an online Jedi once told me- scale is everything.

Old Ideas - New Terrain

I have my own ideas, based on real-world affiliate marketing mechanisms that people have been writing about for about a decade at Revenews, on how this can be done in a manner that rewards content creators with not only good will, but self sustaining commerce and a better time had by all. Linden Lab cannot do it all, and I appreciate the huge task, but they most enable sustainable creation.

On that note I will add that it isn’t just about charities, but about many newly minted entrepreneurs, many amateur, who support their families or supplement their income on virtual work! This will sound very familiar to those with long time roots in the performance marketing industry now moving into next gen marketing.

For example, a colleague and friend Tim Storm who I met in the late 90’s, always at 2 am on a cruise ship for years it seems. Tim was a one-man shop, like myself, and now runs an ethical and vibrant community providing dozens of jobs and serious dollars. The conferences have morphed over the years and now Affiliate Summit is a gathering of well over a thousand twice a year. Metaverse developers and creators- think “partnership” or I can point you to a historical blueprint that will show how 96% of you, me, and who knows- will probably fare.

Monolith 8 to Primula Rasa

Speaking of which some have asked about Monlith 8 (my own operation that continues) and now Primula Rasa, a project design lead by the talented, and prototypical developer in his own right, Timeless Prototype. An individual I really regreted not getting to meet in Chicago. The questions are in particular around my role n the build (e.g. the big space ship?). Right now I am sustaining it- let’s see how that goes.

As for the build let us leave it at this- a study of artificial life, micro-transactions, genetics, evolving story lines and system dynamics. This is stage one and hardly out of development…but feel free to drop in and explore. Rhetorically I ask perhaps we need less emphasis on the virtual campus and using the technology to create useful or thought provoking simulations? At any rate this is the result over a long series of conversations on metaverse history (thanks to Prokofky Neva for ranting enough that I got some clues from the Sim’s Exodus) with a number of some of the top thinkers in the Second Life metaverse…(so glad you all found Monolith 8).

Pictures & An Out Take or Two

For the amusement of some a few out-take photos during the build process- note leaping was not programmed into the organisms behavior and you will find the current ones are far more colorful than the original grey- evolution?. As an aside, this one has nothing to do with Primula Rasa, but I find it quite amusing. :D And it hurts to laugh right now. Another great photo by krystine qinan. The only “ghost fish” and a gorgeous shot of the actual ghost fish cave.

You can find it covered here at the Grid Live (on the fish) and an overview here- even a beta photo using Wind Light. Ian also has a great write-up at Eightbar with lots of stunning photos.

The things that initially attracted my attention were the fish that Timeless has created. Not only are they fantasticaly articulated and organic in their swimming motion but whilst we were talking the fish took an interest in us and congregated around the jetty we were on. Timeless days he has seen all sorts of unprogrammed but interesting behaviour as the fish take an interest in their surroundings and each other. He got me to hover in the water and a fish decided to lift me up and ‘rescue me’ clearly not scared of the predator AV :-)

Having spent a little time watching things grow and happen it is intriguing how much more involved you can feel as the environment changes around you. The fascination of both the simple patterns of nature with the uniqueness of each part of the landscape as things grow and then die to respawn elsewhere is really good.

I know that under the covers there are some intersting pieces of code, but like all good alife it seems simple, the rules are simple, yet it causes (just like simple flocking) a very complex looking and attractive feel

Delphic Region Primula Rasa

In the old pictures the description reads like this:

Primula Rasa: An Interactive and Immersive Experience

Do you enjoy new realms? Do you like to curate or study organisms? Let your imagination free at Primula Rasa- the Primitive Slate….Still Under Wraps…for now…

Now reads:

Primula Rasa

Two forces converge from hyperspace to unlock the secrets of beings thought long gone from the Delphic System. Studying the land of Ever-Motion holds surprises both sinister and beautiful . Primula Rasa- the Primitive Slate…Stage I

There is a notecard updater system provided by Jiminy Roo. If you want the occasional update as the build will change as the story line progresses. We are also entertaining sponsorships, but that is down the line. Right now feedback is great- feel free to drop me a notecard with any thoughts…I simply can’t answer every IM, but will read every single one.

Virtual Rumors

I also plan to put some rumors to rest shortly, like the acquisition of the islands Delphic, Tacitus, Phaedrus and Daedalus, or a alleged buyout of a famous avatars digital creations- ColeMarie Soleil perhaps? and the odd or end-am I the same Wayne Porter in Playboy advisor this month (obviously yes considering some of the e-mail)? Or perhaps my avatar (we are NOT the same- I cannot reign him in) actually told the SL citizen police and fire marshall that Prok was his mother or some strange tale and that is why he needed locked up while trying to simulate a miniature riot (it was a joke). Let’s put that one to rest- of course he did and was informed of his retardation via Twitter (not to mention her own). Never take things or self too seriously.

Of course the academic question might be- were events on Twitter causing the large crowd to grow inside the metaverse during the “simulated arrest’ acting as an outside catalyst or is this just a case of Nassim Nicholas Talebitis? (Fooled by Randomness: The Hidden Role of Chance in the Markets and Life)

“My major hobby is teasing people who take themselves & the quality of their knowledge too seriously & those who don’t have the guts to sometimes say: I don’t know….” (You may not be able to change the world but can at least get some entertainment & make a living out of the epistemic arrogance of the human race).

Well Mr. Clark of GMD… I really don’t know!

3D social networking affiliate marketing AM Radio attention avatar photos ColeMarie Soleil corwin chevalier Fleep Tuque jimini roo Kiva micro lending micro transactions microlending microloans Net Lifestyle primula rasa Second Life second life Timeless Prototype twitter Video Games virtual economics web2.0

Popularity: 5% [?]

Ebay powers Second Life and Live Gamer and Twitter Blackjack

Posted in 3D Social Networks, Free Software, Second Life, There.com, Twitter, Video Games, Web 2.0 by wayne.porter on December 18th, 2007

Mashable reports on a new service that finally gives gamers what they want- a free economy of sorts. Backed with $24 million in VC from Charles River Ventures, Kodiak Venture Partners, and Pequot Ventures, LiveGamer went live targeting MMOGs with a platform to trade virtual goods. Andrew Schneider and Mitch Davis, (ad startup Massive sold to Microsoft) Live Gamer brings a sense of respectability to trading virtual goods. Suddenly that +3 Vorpal Blade of Troll Slaying takes on new and potent economic meaning.

It seems odd that eBay, which powers the land auctions for Second Life, missed out on this incredibly lucrative opportunity. Surely the thought of selling your Blood Rage Armor is no more ridiculous than when Ebay was a simple script designed to pawn off a pez dispenser collection. There have been speculations by security researchers (like myself) that the malware industry, to use the term loosely, finds it is easier to chop shop a WoW account than steal a credit card! Perhaps because it is hard to get the cops to pursue a case of a hijacked 60 level mage.

The centralized platform for trading has already attracted the interest of Funcom, GMBH, Sony Online, 10TACLE, Acclaim, and GoPets with more to follow.

According to Live Gamer their vision is founded on four value propositions. The biggest I see is seamless in game trading.

Created in an environment where the game industry meets Wall Street, Live Gamer provides a fully legitimate, publisher-supported virtual trading marketplace with security, convenience, and quality of service to match any real-world market. Access Live Gamer from within the game itself — to conduct transaction backed powerful security and anti-fraud measures. Traded goods become available in real time for uninterrupted game play.

Seamless In-Game Virtual Trading
Players can access the Live Gamer marketplace directly from within any participating game for uninterrupted game play and instant fulfillment.

Guaranteed Delivery
Anti-fraud mechanisms protect both sides of every transaction: buyers are assured of receiving purchased goods, and sellers are assured of receiving payment.

Flexible Commerce
A sophisticated marketplace engine gives players the option of both highest bidder and buy-now transactions.

A Level Playing Field
Live Gamer provides Publishers with a rich set of tools that allows them control and flexibility in managing the in-game economy to preserve balanced game play.

startupaddict.com notes that”

The gamer has a real opportunity to make money with only 10% of the sales price being split between Live Gamer and the publisher with the remaining 90% of the sale price going to the gamer.

I asked a die-hard gaming colleague (let’s call him The Impaler), who wishes to remain anonymous, on his take and he summed up his thoughts:

Not a bad thing by any means, but I get an icky feel from it…like it will be mostly power-gamed WoW accounts up for sale…I’m imagining lots of Korean kids wasting away in basements and becoming thousandaires. Really, I think it will be very much like SLX (a Second Life Product Exchange), but cross platform for actual professionally made games. The makers of those games don’t need people to make things for them…they already pay people to do that. This will be like people getting an extra Staff of and putting it up for sale for real money. It happens a lot already, but this will possibly help people sell more, while they take a cut off the top. I don’t see it as being a place for most to make big money, so much as a way to make the countless wasted hours of video game playing turn a small profit. Not a bad thing at all…just not sure I see it turning out to be a big business break for anyone but the folks running the show.

I’ve been wrong before though. Until playing SGE (Starport Galactic Empires) I’d never have believed people would put that much money into getting a leg up in video games anyway…and most MMO’s tend to follow the pattern of “He who has been around longest and knows the tricks and devotes their life will always win in the end.”

Even the best video games in the world don’t have the complexity of a simple chess game…not too much room for beginners to come in and snatch the crown away….which is why people like buying their leg up into things in the first place.

Other than being horribly addictive and competitive, it is terribly cheesy…but you can have hundreds of people in a single galaxy server, and it starts out empty, allowing you to colonize and pirate the ships/planets of others. Invariably, when a new galaxy opens, you get a couple hundred people who devote their time to earning money the hard way and colonizing, then a week or two later, the pirates move in, with their Tokens (which have to be purchased with real money or traded in-game by other players) and special ships that can only be bought with Tokens. By then, everyone who works hard is out of fuel unless they also bought Tokens to replenish it.

So, the people with their Tokens then take the time to harvest planets that didn’t get defended quite well enough, and restock them with defenses while their hard working people are asleep or at works, or being bitched at by their families to quite being a game junkie. Next thing you know, the hard working folk return to find the last two weeks of time and possibly their own Tokens have been wasted….its addictive and competitive…making them want to buy more Tokens to get back into the struggle.

I asked The Impaler if the addictive quality of games might heighten trading…


We used to call it Space Crack for a reason…

There is even a “Black Market” Token trade there….people who buy them and then wait for desperate people to come and offer up a few planets in exchange for “Just enough for some more fuel”…and they always come back, because the traders are usually partnered with skilled invaders.

The man who created the game is known as “Toonces” by the players…and usually considered to be either God or the Devil depending upon your outlook that day. We always wanted him to replace his ship with an icon of a single colonist…

Space crack indeed…no different than Evercrack? It is no wonder The Impaler was known as either TheWarg or CaptainDastardly depending upon the SGE galaxy.

To that I proffer that the future might not be “professionally made games”. That people will turn to platforms that allow them to make games and games will go independant. Just as we have now have micro content boiling all over the video and audio realms courtesy of YouTube and podcasts, we may, no we will probably, see the same in the games industry. Dusan Writer, who owns a company that does work in advertising, strategy, marketing and design working mainly in healthcare, environmental issues, and training noted my outlook on VastPark, MetaPlace and Second Life in a blog entry.

Yes Dusan I did leave out a swathe of other games and / or platforms. I do not mean to ignore them out of insignificance, but I found the counter strategies of VastPark and Metaplace so similar, and interesting, that I merely wanted to keep my scope narrow. Let’s note the observations by Dusan:

It’s a nice summary, but misses a huge swath of synthetic worlds, not to mention virtual worlds that include elements of games. Ignoring HiPiHi is like the US ignoring China, but there are other worlds with different functions as well. Some of them are glorified chat, and some of them are 3D versions of Web pages. Kaneva, Twinity, There.com, VLES.com….examples of worlds in which commerce and content have different advantages in their expression.

And all of this ignores a move by Google, whose recent move into the Wikipedia space is an intriguing and explosive follow-up to its entry into social networking and wireless.

I am not ignoring anything that Google does, already they have had an impact on intra-game land merchandising in Second Life and those with a background in SMO and good SEO architecture, who understand the nuances of single prim, multi-prim vending with stand alone virtual goods have already started quietly making the shift because they are able to translate 2D marketing principles into a 3D world.

I think anything can be a game and anything can “be gamed”.

For example, I was playing with unicode the other day on twitter and hit on an idea for TwackJack after discovering a chess set and card codes. This line of thinking was based on conversations and this link from with Sam Harrelson on an Assyrian, Babylonian, Sumerian and Egyptian hieroglyphics translation service. Who would have thought?

Sam is a respected e-commerce expert, CEO of Revenews, and an aspiring Assyriology master. We met by chance in the industry having both read the Enuma Elish. Again- who would have thought? Since then I have been wondering how the constrained spaces of services like Twitter might make us adapt our language to the point where we want or desire pictographs to express complex thought- like cuneiform. Snowcrash anyone?

Ev seemed to like the idea of betting so who knows…maybe one day (C’mon Bleys) you will be brokering out captured Twitter character spaces on Live Gamer…and when people like me have turned a handy micro-chunked communication service into a card game we have either evolved or perhaps moved in retrograde as a species.

I guess it depends on how serious you take it all. At any rate it has to beat the hell out of playing Scrabulous with Robert Scoble, if for no other reason than it underscores how creative gamers and their economies might become.

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Second Life Avatar & SMS Language Barrier

Posted in 3D Social Networks, Blogging, Gaming, Instant Messenger, Mobile, Pownce, Second Life, Skype, Twitter, Web 2.0 by wayne.porter on November 7th, 2007

Avatar Expression

I am still chewing over some comments on metrics and while I think it over I decided to take a quick look at avatars and expression. A question was asked in a forum along the lines of whether Second Life is a good medium or not for education?

I believe that yes for raw creativity, accessability, presence and simulation it is a great medium, but as learning relies heavily on communication it is hampered because much of human communication is non-verbal, we are hitting a hurdle and most do not realize it.

Someone asked if “non-verbal” communication would dissappear?

No. We will find work arounds for now. We have been for years.

IM and Micro Chunking

For example with Instant Messaging (IM) language has become compressed and we use emoticons to express emotion. Micro-chunked formats like Jaiku, Twitter, or Pownce also incite compression because in many instances Web to SMS services limit characters to 140 or so.This also exerts a force on how we express thought and use language. We adapt our messages and form “work arounds”. It is so common as to permeate popular cell phone commercials.

I have even played Uni-code characters in Twitter and thought how that might be used like a pseudo-cuneiform script. Cuneiform is one of the earliest known forms of written expression. Created by the Sumerians from ca. 3000 BC it started as as a system of pictographs. The pictorial representations faded and became simplified and more abstract.

Cultural Illiteracy

The same holds true in the work place and in different cultures. In other cultures there are numerous non-verbal cues as an American I never pick up on, because I do not know the language. Either we misunderstand or we adapt and find workarounds.

Online Board or Strategy Games

Even online card games or chess game strategies force us to relearn or change tactics. Even in logic games like chess opponents can “read” critical non-verbal feedback. A furrowed brow over moving a rook, or a smirk as a knight forks a king with check and limbs a queen. If chess is subject to this, it is no surprise that poker or blackjack or card games which use “tells” or non-verbal cues are really affected. I don’t know if anyone has monitored say “cursor” or “mouse behavior” or even eye tracking, but I think we send these signals because we are conditioned too.

The Misleading Avatar

Avatars, and there are many forms, can be extremely misleading. Even in expressive worlds like Second Life where customization is paramount. The Avatar may look healthy and fine, but the person or personality driving it might actually feel sick or have a disablity or send signals we cannot read because they do not translate.

I came to realize this when I realized how difficult it was for an avatar to express grief or another to provide solace to that Avatar and this has happened twice.

As a society we have not really “scripted” for that yet…we have scripted for lots of other stuff though…hugs, kisses, and other “behavior”, but a wide range of emotions or expressions are missing. Perhaps they are still too “synthetic” so we have to rely on overt behaviors and interpret them.

Somehow I think we will get there, or get closer, as 3D worlds become more integral to our lives because non-verbal communication is critical to everything we do. We cannot afford to “work-around” too much.

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Con Jobs, Twitter, Open Source Self, Death Shovels and My Aftermath

Posted in 3D Social Networks, Attention, Facebook, Future Shock, Personal Privacy, Second Life, Twitter, Web 2.0 by wayne.porter on October 30th, 2007

TWITTERS

Caught this twitter via Steve Hodson after reading about the death of Sam Harrelson’s cousin. I agree with Steve and I feel for Sam. Bitter irony given some recent work with virtual war memorials.

Sam twittered:


This probably isn’t Twitter material, but this is my sounding board. Just found out my 1st cousin (very close) was killed in Afghanistan.

and I tweeted back


@SamHarrelson It *is* Twitter material my friend, more so than the latest tech sighting…thoughts are with you & family of your cousin.

WHAT IS TWITTER MATERIAL?

I am surprised Sam doubted it.

Twitter material, in my eyes, is playing Scrabble with Robert Scobel until 5 am after Monkey phone calling him on a podcast and calling his cellphone to waste his time and get his opinion, or talking X-Box Smack with Steve Rubel who I feel needs Twitter therapy.This twitter discussion weeks after offering him a monkey phone call via LinkedIn after some Edelman crap. I truly felt for the guy- but maybe I wasn’t very compassionate, but it was as compassionate as I could be about his employer I suppose.

Steve please try to keep being human and not an agency, continue to tear into magazines you don’t like. As you can see I am a laughing prankster and jerkweed, but I really do have a soft center.

Perhaps it is meeting up with Fleep and learning about her life and work at University of Cincinnati- a chain reaction I have dissected ad naseaum on this blog- just search “Fleep”. (Thanks for the dance Chris!)

Twitters are little pieces of our lives, fragments of our existence, or little earthquakes if I wanted to go all Tori Amos on you…in part, or as a whole or mix them together. They are tiny ignition switches.

THE CON JOB

Pieces from Steve Hodson’s post: The Great Web 2.0 Con Job.


One of the biggest selling points that Web 2.0 proponents like to wave about is the immense social change that it is going; or has brought about. It is the incredible democratization of our society that will forever change the way we interact with each other and the world at large. It is the warm and fuzzy on a global village scale were everyone knows your name and is your friend.

Well I have only one thing to say about this idealized rose colored view of the cyber-landscape - bullshit.

Proof is in the pudding, there are changes on a microlevel maybe, but it certainly hasn’t trickled up to how we act as a “society”

or “global community”…one more key paragraph (although the jabs at data, information and the power of Facebook I can appreciate- read the privacy policy- hell don’t - no one does.)


Myself I do believe whole heartily that the web and technology can still effect great social changes but not as long as we continually get distracted by catch phrases like Web 2.0 which are nothing more that cool catchy marketing terms. Funnily enough and even though Robert Scoble might have declared them dead and boring I do think that blogs can play an important part in any future social changes. I even think that the Web 2.0 darling Twitter can be more than a bit player. The future social fabric of our society will depend on more that Facebook nudges or pat on the back groups. It will depend on more than bland second rate web applications that feed monstrous advertising money machines. It will depend on more than us snacking on bit size morsels of information.

As long as we keep falling for this illusion of how Web 2.0 is going to change the world though the kool-aid makers will keep getting rich off of us, the technological divide will continue to grow and social change will continue to be a marketing catch phrase used to further fleece us of our information.

WHAT WILL MAKE THE CHANGE

I think Twitter is a big deal. I think blogs will have their place. To Steve Hodson- most people don’t take the time to read well-thought out pieces or even shitty ones. The ones that do are probably forward thinking change agents anyway. Many do not contribute or take action. Simply sharing their lives, pulling back that veil is a good step. Small, but positive. Bite sized info won’t do it, at best it serves as a catalyst one would hope. You hope it makes people think, stop, halt and maybe to nudge them to act.

Ultimately Web 2.0 will *not* change the world- it will only change how we negotiate our reality.

People, individuals and folks en masse, ultimately have to make the changes.

ONE BLOG EXPERIENCE and WHERE AVATARS FAIL

I understood that clearly after a decade of writing and blogging basically what I now consider mental gymnastics- of which I will return too I am sure. I laid out a post after being flat out depressed and unable to write anything. I was bothered. So I wrote what I thought, more- what I felt. In some ways I felt like I “open sourced myself”- or tried.

Despite haven been in the middle of so many adverse issues, or in hostile debates or taking on criminal rogues, etc…It was one of the hardest pieces I have written yet I received more feedback (counting e-mails, IMs, skypes, comments, virtual conversations, etc) from this one piece on “Deaths and Shovels”. than hundreds previous combined. Real feedback, the type of sharing that changes one’s world view, one that changed my path and has lead me to some new revelations. One executive, who I respect a lot, called me up and his no-holds barred sharing of personal experiences stunned me. How personal they were, and how they made me think. Hell- even my father skype’d me…I think just to check-up.

AFTERMATH

Shortly after I wrote the piece and had my catharsis of sorts I learned a good friend’s baby had died in a tragic accident. That was it- blow to the stomach. We knew each other in a virtual world, had become fast friends and collaborators- why do bad things keep happening to good people? As he told me of this event tears rolled down my cheeks. Not just for him, but for “all of us” on the techno fringe.

How do you comfort an avatar? You really can’t.
Oh there are loads of animations, but how many for grief? How do you throw an arm over someone’s shoulder if no one has scripted it? Why would you?

When I look at the range of emotions in avatars- what an avatar CANNOT do shows me how much work “we the people” have yet to do and what is rewarded and what is not. Social change…heavy order for humanity. Our priorities are still wrong.

So I will have more to say on shovels and fate…I have some nerve up. I am trying to keep pushing the “open source myself”. I can’t take action until I can say what I want to say…getting there…and I didn’t quite get to where I wanted…

FLASHBACK

This is not poetic. There is no poetry or meter in this…this is splattered ink on a canvas.

I recall being a child and taken from school. It was lunch time, I was eating green peas…ice-like silience on the short ride back.

What is wrong?

Silence from Aunt and Uncle..I was perplexed. What could this mean?

Enter home…people, many- gathered- crying…being eight I had no idea the revelation or the impact awaiting me- it was out of my scope.
Beyond my reason and reality.

My two little brothers and sister herded to the back room where my father was…looking at us- eyes red. He was young then, far younger than I now. In retrospect I wonder if he rehersed the words? I have no idea. We know so little of our family at times. We know so little of what makes people tick, what drives them, what shaped them or shapes them….we don’t ask or they don’t tell.

He gathered us around in a semi-circle with his arms and delivered the news the only way he could and told us- our mother was dead- I can’t even type the exact words though I know them well. Age 26…All went black, utterly and totally dark. There are no memories for hours and hours after that. I awoke playing Chinese checkers at my grandmothers with my cousin in front of the gas heater. I love open flame gas heaters to this day. They are warm.

I thought about that incident when writing the piece. Should I include this deeply personal piece? Would i