Archive for There.com

Ebay powers Second Life and Live Gamer and Twitter Blackjack

Posted in 3D Social Networks, Free Software, Second Life, There.com, Twitter, Video Games, Web 2.0 by wayne.porter on December 18th, 2007

Mashable reports on a new service that finally gives gamers what they want- a free economy of sorts. Backed with $24 million in VC from Charles River Ventures, Kodiak Venture Partners, and Pequot Ventures, LiveGamer went live targeting MMOGs with a platform to trade virtual goods. Andrew Schneider and Mitch Davis, (ad startup Massive sold to Microsoft) Live Gamer brings a sense of respectability to trading virtual goods. Suddenly that +3 Vorpal Blade of Troll Slaying takes on new and potent economic meaning.

It seems odd that eBay, which powers the land auctions for Second Life, missed out on this incredibly lucrative opportunity. Surely the thought of selling your Blood Rage Armor is no more ridiculous than when Ebay was a simple script designed to pawn off a pez dispenser collection. There have been speculations by security researchers (like myself) that the malware industry, to use the term loosely, finds it is easier to chop shop a WoW account than steal a credit card! Perhaps because it is hard to get the cops to pursue a case of a hijacked 60 level mage.

The centralized platform for trading has already attracted the interest of Funcom, GMBH, Sony Online, 10TACLE, Acclaim, and GoPets with more to follow.

According to Live Gamer their vision is founded on four value propositions. The biggest I see is seamless in game trading.

Created in an environment where the game industry meets Wall Street, Live Gamer provides a fully legitimate, publisher-supported virtual trading marketplace with security, convenience, and quality of service to match any real-world market. Access Live Gamer from within the game itself — to conduct transaction backed powerful security and anti-fraud measures. Traded goods become available in real time for uninterrupted game play.

Seamless In-Game Virtual Trading
Players can access the Live Gamer marketplace directly from within any participating game for uninterrupted game play and instant fulfillment.

Guaranteed Delivery
Anti-fraud mechanisms protect both sides of every transaction: buyers are assured of receiving purchased goods, and sellers are assured of receiving payment.

Flexible Commerce
A sophisticated marketplace engine gives players the option of both highest bidder and buy-now transactions.

A Level Playing Field
Live Gamer provides Publishers with a rich set of tools that allows them control and flexibility in managing the in-game economy to preserve balanced game play.

startupaddict.com notes that”

The gamer has a real opportunity to make money with only 10% of the sales price being split between Live Gamer and the publisher with the remaining 90% of the sale price going to the gamer.

I asked a die-hard gaming colleague (let’s call him The Impaler), who wishes to remain anonymous, on his take and he summed up his thoughts:

Not a bad thing by any means, but I get an icky feel from it…like it will be mostly power-gamed WoW accounts up for sale…I’m imagining lots of Korean kids wasting away in basements and becoming thousandaires. Really, I think it will be very much like SLX (a Second Life Product Exchange), but cross platform for actual professionally made games. The makers of those games don’t need people to make things for them…they already pay people to do that. This will be like people getting an extra Staff of and putting it up for sale for real money. It happens a lot already, but this will possibly help people sell more, while they take a cut off the top. I don’t see it as being a place for most to make big money, so much as a way to make the countless wasted hours of video game playing turn a small profit. Not a bad thing at all…just not sure I see it turning out to be a big business break for anyone but the folks running the show.

I’ve been wrong before though. Until playing SGE (Starport Galactic Empires) I’d never have believed people would put that much money into getting a leg up in video games anyway…and most MMO’s tend to follow the pattern of “He who has been around longest and knows the tricks and devotes their life will always win in the end.”

Even the best video games in the world don’t have the complexity of a simple chess game…not too much room for beginners to come in and snatch the crown away….which is why people like buying their leg up into things in the first place.

Other than being horribly addictive and competitive, it is terribly cheesy…but you can have hundreds of people in a single galaxy server, and it starts out empty, allowing you to colonize and pirate the ships/planets of others. Invariably, when a new galaxy opens, you get a couple hundred people who devote their time to earning money the hard way and colonizing, then a week or two later, the pirates move in, with their Tokens (which have to be purchased with real money or traded in-game by other players) and special ships that can only be bought with Tokens. By then, everyone who works hard is out of fuel unless they also bought Tokens to replenish it.

So, the people with their Tokens then take the time to harvest planets that didn’t get defended quite well enough, and restock them with defenses while their hard working people are asleep or at works, or being bitched at by their families to quite being a game junkie. Next thing you know, the hard working folk return to find the last two weeks of time and possibly their own Tokens have been wasted….its addictive and competitive…making them want to buy more Tokens to get back into the struggle.

I asked The Impaler if the addictive quality of games might heighten trading…


We used to call it Space Crack for a reason…

There is even a “Black Market” Token trade there….people who buy them and then wait for desperate people to come and offer up a few planets in exchange for “Just enough for some more fuel”…and they always come back, because the traders are usually partnered with skilled invaders.

The man who created the game is known as “Toonces” by the players…and usually considered to be either God or the Devil depending upon your outlook that day. We always wanted him to replace his ship with an icon of a single colonist…

Space crack indeed…no different than Evercrack? It is no wonder The Impaler was known as either TheWarg or CaptainDastardly depending upon the SGE galaxy.

To that I proffer that the future might not be “professionally made games”. That people will turn to platforms that allow them to make games and games will go independant. Just as we have now have micro content boiling all over the video and audio realms courtesy of YouTube and podcasts, we may, no we will probably, see the same in the games industry. Dusan Writer, who owns a company that does work in advertising, strategy, marketing and design working mainly in healthcare, environmental issues, and training noted my outlook on VastPark, MetaPlace and Second Life in a blog entry.

Yes Dusan I did leave out a swathe of other games and / or platforms. I do not mean to ignore them out of insignificance, but I found the counter strategies of VastPark and Metaplace so similar, and interesting, that I merely wanted to keep my scope narrow. Let’s note the observations by Dusan:

It’s a nice summary, but misses a huge swath of synthetic worlds, not to mention virtual worlds that include elements of games. Ignoring HiPiHi is like the US ignoring China, but there are other worlds with different functions as well. Some of them are glorified chat, and some of them are 3D versions of Web pages. Kaneva, Twinity, There.com, VLES.com….examples of worlds in which commerce and content have different advantages in their expression.

And all of this ignores a move by Google, whose recent move into the Wikipedia space is an intriguing and explosive follow-up to its entry into social networking and wireless.

I am not ignoring anything that Google does, already they have had an impact on intra-game land merchandising in Second Life and those with a background in SMO and good SEO architecture, who understand the nuances of single prim, multi-prim vending with stand alone virtual goods have already started quietly making the shift because they are able to translate 2D marketing principles into a 3D world.

I think anything can be a game and anything can “be gamed”.

For example, I was playing with unicode the other day on twitter and hit on an idea for TwackJack after discovering a chess set and card codes. This line of thinking was based on conversations and this link from with Sam Harrelson on an Assyrian, Babylonian, Sumerian and Egyptian hieroglyphics translation service. Who would have thought?

Sam is a respected e-commerce expert, CEO of Revenews, and an aspiring Assyriology master. We met by chance in the industry having both read the Enuma Elish. Again- who would have thought? Since then I have been wondering how the constrained spaces of services like Twitter might make us adapt our language to the point where we want or desire pictographs to express complex thought- like cuneiform. Snowcrash anyone?

Ev seemed to like the idea of betting so who knows…maybe one day (C’mon Bleys) you will be brokering out captured Twitter character spaces on Live Gamer…and when people like me have turned a handy micro-chunked communication service into a card game we have either evolved or perhaps moved in retrograde as a species.

I guess it depends on how serious you take it all. At any rate it has to beat the hell out of playing Scrabulous with Robert Scoble, if for no other reason than it underscores how creative gamers and their economies might become.

3D social networking Free Software HiPihi Metaspace Second Life There.com twitter vastpark Video Games web2.0

Popularity: 5% [?]

Virtual Worlds Conference: MMVW vs. MMOG

Posted in Lifestyle Evolution, Science, Second Life, There.com, Video, Video Games by wayne.porter on March 11th, 2007

Timely considering that Domino’s Pizza plans on enabling pizza delivery from the Second Life metaverse we have the upcoming Virtual Worlds Conference 2007. Some people continue to scoff at the concept of metaverses, but they are here to stay. I think the book, Play Money, demonstrates this- check it out and read up on the concept of “flow”.

What brands are attending? MTV, Disney, AOL, Pontiac, Nickelodeon, Sundance Channel, GSD&M, IBM to name a few…and what metaverse platforms are they exploring? Second Life, There.com, Multiverse, Forterra Systems, Whyville, ProtonMedia, Entropia Universe, Habbo, Areae and more…stand alone or immersive world?

Perhaps one of the most exciting developments I caught up on at A&E Interactive was this Martian Chronicles like news…

Avatar Reality plans to develop a new virtual world based on a terraformed Mars. A bunch of these folks are from the company that brought you Tetris. They plan on using the Crytek CryEngine2 (Crysis) to develop its new MMVW…not MMOG. Avatars will get to explore Mars, which is probably the closest I will get in my lifetime, but better than nothing! Crytek reps (Far Cry, Crysis) acknowledged this was the first company to license their middleware for a MMVW.

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Areae Avatar Reality crysis Crytek CryEngine2 disney Entropia Universe Forterra Systems Habbo massively multiplayer virtual world metaverse MMOG MMVM MTV multiverse nickelodeon pontiac ProtonMedia second life SL sundance channel There.com virtual pizza delivery Virtual Worlds Conference Whyville WoW

Popularity: 4% [?]

There.com Multiverse Versus Second Life- a Look at Avatar Dress

Posted in E-Commerce, Free Software, Second Life, There.com by wayne.porter on November 29th, 2006

While exploring multiverses I was caught by the number of promo films and clips to “switch” from IMVU or Second Life to There.com in the old “Apple Switch” style format.

At There.com you change your avatar’s look by hopping into a spa, where you can buy a new outfit from the Shop Central catalogue. There is of course Auction deals to pick up digital clothing and if you are a developer you can design your own.

They heavily push the social aspect so you can Browse profiles to see who shares your interests and club formation is popular. Activities include trivia contests, buggy races, paintball, hoverboard racing almost anything one might equate with “normal” social activities. If anything there.com has went to great lengths to make this multiverse parrallel the desires and activities of real life- I seriously doubt if you would find a Gor society here. Even with their land- “the mysterious land of Tyr” to the plethora of beaches. Rental versus ownership seems to be encouraged.

The one big up they seem to have on Second Life, which also offers basic free membership accounts, is the integrated voice chat (and Explorer Pack) plus more options starting with a premium $9.95 plan. Most Second Life users I know resort to Skype. I would be surprised if we did not see some type of Skype integration into these platforms in the future.

So let’s take a look a brief look at messaging:

ChangeMe is a tool that allows you to change your clothing and accessories, and, when in a Spa, your body and facial features. To launch ChangeMe, click the ChangeMe button on the shortcut bar or select it from your My Things menu. ChangeMe will launch automatically if you are getting treatments at a Spa.

ChangeMe Modes

There are two modes in ChangeMe, which let you change different aspects of your look. Wardrobe lets you see all your clothing and accessory items. You can change your clothing, footwear, accessories, hair, and cosmetic items such as colored contacts from here. Body mode lets you change your body type, head and facial features, and skin tone. To access these modes, select “ChangeMe” from your in-world menu bar and choose one of the tabs: Wardrobe or Body.

ChangeMe is plain and simple messenging. If you want to change body and facial features, which I think is one of the largest attractions to a multiverse, you need to be in spa for a “treatment”…which one might equate with a “LookSet” these you have to purchase and save each time. This might be the reason the fauna I saw in my brief visit was far more tame than say a Second Life grid.

In ChangeMe, once you have a look you like click the Save button. You can choose to save your changes to your current lookset, to a new lookset, or cancel. Please note that Lookset purchases are not refundable.

Every user in There is allowed one free Lookset. You can change your primary Lookset as often as you like, but, unless you purchase and save your new Lookset, you will be overwriting (and losing) your previous Lookset.

Access saved Looksets from ChangeMe’s Body mode. Click on a Lookset to put it on. Hold your cursor over a Lookset to get a detailed menu that lets you take the Lookset on and off, rename it, or delete it.

WARNING! If you delete a Lookset, you lose it permanently and you will not be refunded. You cannot delete a Lookset if it is the only one you have.

Interesting it will be intriguing to see who wins the multiverse game…although I doubt anyone every really will. We will see different multiverses spring up to serve the different needs of people.

E Commerce Free Software Second Life There.com

Popularity: 3% [?]

There.com Noob Pwns Dedicated to PaperGhost

Posted in Social Networks, There.com by wayne.porter on November 26th, 2006

Another multiverse is popping up and making major play on the “tubes”. This is one is There.com, whose players seemed consumed with dune buggies and paintball games.

This one is for PaperGhost- who loves noobs and getting pwnedor pwning noobs…either way glimpses from the multiverse There.com



dune buggies multiverse NoobPwn byChill noobs paintball games PaperGhost pwning Social Networks There.com video action

Popularity: 3% [?]



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