Archive for Gaming

Security- Size May Matter

Posted in Gaming, Security, Video Games by wayne.porter on August 3rd, 2008

Sandi Hardmeier, Microsoft Security MVP, has made an interesting observation about the current WALL-E download spyware business.

From her blog:

As you can see, the UK version of the game (which is the game that the original complainant downloaded), is 177 megabytes, as is the French version, the German version, the version for Denmark, and the version for Italy).  The US version, on the other hand, that I started downloading is only 133 megabytes.

The Australian version is the same name, and size, as the USA version.  The same can be said for the versions for Denmark and Sweden and Finland and Spain.

The 177 meg versions all have unique file names - the 133 meg versions offered for download all have the same file name.

So, the first question is, why is there a 44 megabytes difference in size?  The installer for the Ardamax Keylogger is nowhere near that size.

It will be interesting to see the install test results for the two versions, once they finally finish downloading - they are coming down SLOWLY…..

 

Makes me wonder what else might be in the .exe Sandi???…some folks (like Sandi and Tom) are running the bloated binary through the wringer so maybe we will have some MD5 checksums and the like to examine. Bill Pytlovany underscores why this is a big deal (if it proves to be true) and why malware and spyware fighting is a never ending and rather frustrating business.

It’s always a pleasure to meet other security minded people but it’s troubling when it’s related to a new threat for our kids. My grandson Tristan went to the movies to see Disney’s new Wall-E and so did my new security friend who has the blog “Timeless Journeys”.

Kids…going to see a Disney movie and getting something nasty in the process from a game- and traffic analysis shows the canonical domains are hopping after the movie release…

I have seen it too many times to know what reality can be. e.g. Google Blogspot JS header injection or garbage like yapbrowser (another blast from the past.). I still hope it is a false positive- which will also be curious as I am sure neither Disney nor Pixar want to be associated with spyware…I hope.

disney keyloggers pixar Security spyware trojans wall e

Popularity: 8% [?]

Spyware Games

Posted in Gaming, Security, Video Games by wayne.porter on August 2nd, 2008

The Situation:

Just caught this over at Timeless Prototype’s blog and I have long been an opponent of spyware, this incident, if true, is truly revolting.

The Problem:

“You know it’s a sad time we live in when keyloggers are detected in games targetted at kids.

Yesterday (Saturday) I saw Wall-E at the movies with friends and family. Much anticipated, very impressed and I loved it. Next task was to check out the Wall-E game. Bonus, there is a game demo for the PC to download, here’s the link BUT DON’T CLICK IT - http://wall-e.playthq.com/. “

Given the Sony rootkit debacle, (for those with long memories), nothing is out of the question.

The Damage:

The Wall-E game was loaded with Spyware.Ardakey. It comes in two flavors (lite and regular) and it is a recorder of keystrokes. The program may perform the following functions:

-Keystroke logging
-Log transferring via email
-Log transferring via FTP
-Hiding and Unhiding its tray icon using the Ctrl+Alt+Del+H key combination
The infected file, assuming we rule out a false positive (which can happen) comes from a canonical domain owned by CacheFly. They specialize in hosting downloads and streaming media delivery. They serve some big names like Pluck, iolo Software, Cerulean Studios, Betanews.Com and Ars Technica. Basic traffic analysis shows quite a bit of exposure to the various sites (two domains reside on the box)

Three Basic Questions:

a) Is this a false positive? I tend to think that is unlikely given the unique thumbprint (see some below), but I haven’t performed a full dive. However it makes no sense to load a keylogger into a commercial game. There is simply no business case for this.

  • %UserProfile%\Start Menu\Programs\Ardamax Keylogger\Help.lnk
  • %UserProfile%\Start Menu\Programs\Ardamax Keylogger\Ardamax Keylogger.lnk
  • %UserProfile%\Start Menu\Programs\Ardamax Keylogger\Log Viewer.lnk
  • %ProgramFiles%\NSK\AKV.exe
  • %ProgramFiles%\NSK\license.txt
  • %ProgramFiles%\NSK\menu.gif
  • %ProgramFiles%\NSK\NSK.002
  • %ProgramFiles%\NSK\NSK.003
  • %ProgramFiles%\NSK\NSK.004
  • %ProgramFiles%\NSK\NSK.005
  • %ProgramFiles%\NSK\NSK.006
  • %ProgramFiles%\NSK\NSK.007
  • %ProgramFiles%\NSK\NSK.chm
  • %ProgramFiles%\NSK\NSK.exe
  • %ProgramFiles%\NSK\qs.html
  • %ProgramFiles%\NSK\tray.gif
  • %ProgramFiles%\NSK\Uninstall.exe
  • %ProgramFiles%\Ardamax Keylogger\AKL.exe
  • %ProgramFiles%\Ardamax Keylogger\kh.dll
  • %ProgramFiles%\Ardamax Keylogger\il.dll
  • %ProgramFiles%\Ardamax Keylogger\AKV.exe
  • %ProgramFiles%\Ardamax Keylogger\Uninstall.exe
  • %ProgramFiles%\Ardamax Keylogger\license.txt
  • %ProgramFiles%\Ardamax Keylogger\qs.html
  • %ProgramFiles%\Ardamax Keylogger\tray.gif
  • %ProgramFiles%\Ardamax Keylogger\menu.gif
  • %ProgramFiles%\Ardamax Keylogger\AKL.chm
  • %ProgramFiles%\Ardamax Keylogger\akl.001
  • %ProgramFiles%\Ardamax Keylogger\akl.002
  • %ProgramFiles%\Ardamax Keylogger\akv.ini

B) Was the poisoned file a result of internal sabotage? This can happen- an insider or a ticked off employee.

C) Were the Cachefly servers compromised and/or during that time was the legitimate file swapped out with the logger?

I really cannot say, and I am sure more will to light as this is really too large to ignore– knock knock paperghost grab a 9-iron.

(Yes - I know there are other scenarios, but three questions seem enough. )

ADDENDUM:

Cachefly has responded to me via e-mail.

“I can confirm that our servers were not compromised, beyond that I can’t offer much else.”

and a follow-up e-mail:

Obviously we’d like to be as helpful as possible, but since it’s related to customer data we’re rather limited in what we can discuss. I’ve opened a ticket to make THQ aware of this, and we can/will work them on tracking stuff down if we need to (we do have a history of all versions of a file w/ filesizes/md5 checksums, and the dates/times/src ip of all revisions).

So they are now aware and the md5 checksums should prove definitive. Hopefully they will release these to the security community. (hint)

Timeless Prototype has uploaded some more pictures and Bill Pytlovany, maker of the highly regarded WinPatrol, and security expert checks in via Twitter.

Popularity: 10% [?]

The Unofficial Second Life Linden Dollars Guide

The Unofficial Second Life Linden Dollars Guide: Second Life Linden Dollars Guide - Killer Guides
Platform: Second Life, Pages 95, Price $29.95

Top earners in Second Life make more US Dollars with their Second Life busines ventures than many players in the real world. The Second Life Linden Dollars Guide is a great way to uncover the slick tricks and secrets of the wealthier players.

Highlights of the Second Life Linden Dollars Guide:

- Earn more than 3000 Linden Dollars per hour starting from scratch
- Step-by-step guides to making textures and animations
- Five advanced scripts that put your competition out of business
- Real estate for Newbies - they make the complex world alot easier
- Contains well documented ready-to-go business concepts
- Find out how to get 140 USD for every Second Life account you create

The Money Trees
Free Linden Dollars are out there if you know where to look. Especially if you are new to Second Life. A complete listing of money trees, free items and script resources are included. It’s an ideal jump start for new players. However, veterans know that money tree locations change from time to time so this is not always spot on.

Second Life Business Opportunities:
Find the right idea for a hobby business, part-time job or to incorporate your own Second Life full-time business. The Second Life Linden Dollars Guide applies SWOT analysis to many of the popular busineses. Choose the right types of products and market them like a professional. The guide shows you how to anticipate the market, the money needed and potentialy how big the market will be.

The Land and Real Estate Game
Provides a land price reference and how to get top location plots at largely discounted prices. Make the best out of your land with a compact guide to terra forming and provided rent scripts. The real estate market has been in flux lately so every edge you can get- helps.

Freelance Work and Jobs in Second Life:
Find out how to learn them, the best ways to get work, how much they pay and how to maximize your income from them. This is by far the easiest way to pick up Lindens and remember Linden dollars, depending on the exchange rate, translate into real hard currency.

The Second Life Linden Dollars Guide cuts down the learning curve. Use free, 3rd party software to your advantage, employ powerful cross-selling techniques and discover the ideal locations for your shop or kiosk. These hints greatly boost your chance of making a nice score.

Markets and SKills Covered:

Becoming an Artist
Avatar Creation & Skin Development
Avatar Animations
Fashion Design
Game Development
Hair creation

Constructing Houses,  Land Terra Forming & Model Furniture

Music and DJ work and how to sell tunes outside of the Second Life World.
Generating Textures and custom scripts or script editing. Scripts are always in demand.

Making Videos- also known as “machinima” which is becoming red hot.
Mastering the lucrative Weapons Market as well as popular vehicles.
Special Events from marriages to hot parties…

Tutoring and Teaching
Tutoring for new players and advanced players is a great way to collect cash. Build your business network and customer base and get paid. Giving lessons is booming and saving time is the same as making money.

Free scripts: If you are serious about making money, you need to have the right scripts at your disposal. With this guide you receive them complete and for free. Put them to work right away and generate profit instantly. Learn how to work them into your events and how to maximize your income.

Setting up Group Projects: What works and what doesn’t, what you can expect from them and what the top  hints to make them work. Whether it is advice on land issues or project planning: You now have a serious manual at your hand to manage all the big and small problems you will encounter. Collaboration is key!

Second Life Resources: Need more video tutorials? Don’t want so spend Linden or real Dollars on tools? Looking for additional manuals, database and guides? The best of them are listed with explanations in the Second Life Linden Dollars Guide. Knowledge is power. (For some sample videos check out Torley’s guides or visit http://www.virtualworldsvideo.com/ 

Free updates: All future updates of this guide are included in the purchase price. When an update is published, you will receive a notification. Just log into your account and download the update for free! This is critical because Second Life moves fast and updates keep you on top.

Summary:

While I am normally not a huge fan of micro-guides, this particular line is cheap enough to justify the cost whether you are in it for fun, the money or maybe both. Making money is fun! It is impossible to cover every nuance of Second Life, but after reading many of the mainstream print guides I do believe this is a far more practical text and worth the small investment.

The texts are easy to read .pdf files (Adobe Acrobat Reader files) which you can get for free by downloading it here. Killer Guides is not affiliated with any game producer or publisher. The offered products are not official guides.

How To Get It:

Get the Second Life Money Guide Link here as well as links to many other titles like WoW, Matrix Online, Star War Galaxies, Tabula Rasa and many, many others. Let me know what you think.

Popularity: 16% [?]

Google Lively- Data Execution Prevention Issue

Posted in Gaming, Google Verse, Lively, Second Life, Security, Virtual Reality, Virtual Worlds by wayne.porter on July 15th, 2008

Everyone is excited about Google’s Lively, a browser-based 3D client. Some are calling it a Second Life killer. I agree Second Life is not the most secure platform out there, however Timeless Prototype spotted a potentially problematic issue around Lively and DEP.

But, if you’re running 32-bit Vista, you’ll find you might have to disable Data Execution Prevention (if you’re like me who enables it by default for all programs) for Lively’s client.exe just to get it to run. *cough*

Erm, that says to all hackers out there “target for buffer overflows” in big red writing

Cough indeed.

Data Execution Prevention (DEP) is a security feature included in modern Microsoft Windows operating systems that is intended to prevent an application or service from executing code from a non-executable memory region.

Data Execution Prevention goes a long way to mitigate buffer overflow exploits. Combined with Address Space Location Randomization the odds are heavily against the attacker’s code working successfully and will probably only result in the application crashing as opposed to the computer becoming under the control of the attacker.

It will be interesting to see Google’s response to this one. As I have learned in security work it usually just a matter of time. I do not recommend turning off DEP.

Popularity: 9% [?]

Interview with Timeless Prototype on Second Life

Second Life and the Future 

I have been in Second Life for a long time now, at least in avatar years. I have been fortunate to find many, many bright people and despite its problems that is the single most important reason I have stayed and still do despite a growing wave of virtual worlds that will soon hit the Net. Whether or not Bleys Chevalier and I release MicroPepper and RegionTracker is still under consideration given stability issues.

It is these same issues that prompt this blog. MicroPepper and Region Tracker are designed to let sellers (or universities) scale their micro-vending operations, reporting, and affiliate force with a low-cost flat rate fee- in our opinion it is the best, but that is our opinion. Right now if a delivery fails on initial delivery, we make at least ten more re-attempts to deliver. Starting to get the drift of the pain digital crafters are feeling? You must be able to allow content creators the ability to SCALE and that means reducing customer service overhead.

(Note: If you want to beta test MicroPepper or Region Tracker contact Bleys Chevalier or Corwin Chevalier in-world or message me at Twitter . Currently with only a handful of beta testers the system processes about 500,000 Lindens per month and you can also track your SLEX sales, visitors, frame rates, etc, etc.)

My Timeless Mentor

At any rate one person stands out who has been a great mentor, Timeless Prototype often known for his Multi Gadget, Mookah (Sheesha, Hookah), Radio Controlled Planes, Walk and Talk and a certain couch that I spent hours writing copy for *cough*. I doubt there are few people in Second Life who do not possess a Multi Gadget. I give them out as welcome gifts. There are many knock-offs, but the Multi Gadget does it all. (O.K. It cannot protect you from Prokofy Neva, who is my second favorite person in Second Life.)

Tracking Timeless

As the lore goes, I tracked him down to his underground club, Timeless Underground, where we discussed ancient philosophy over a game of chess, but this is Second Life and nothing is out of the question- like playing chess in a club that looks like an Elder God from the Cthulu mythos was sawed into pieces and scattered about while people are experimenting with trance dance moves from the Matrix.

We, even today, continue our philosophical discussions and he was integral if not essential in collaborating with me on the Primula Rasa  (here for more photos), and the Monolith 8 campaigns, and I was happy to donate island use for the 4th Annual Satellite Exhibition (4ASE) (Click to See Video). You should also catch his famous London Eye and he is also known for helping out with Relay For Life. Warning- his idea of fun is hanging out in sand boxes while dodging LOLCube attacks…in his own words:

I “grew up” in the sandboxes, and it’s always good to remember where you come from in life, even in Second Life, and show your respects. - Timeless Prototype

Time Stands Still?

At any rate Second Life has had its share of issues- as any platform does, but as of late developers are getting waspish. While I parlay with Time on a daily basis I was concerned when I saw this on a scripting list:

 ”…object to object e-mails failing, replying to offline IMs via e-mail
failing, and I’m srsly DONE asking

daily issues

enough!

I’ve taken the Multi Gadget vendor offline, tiered down, waiting for
island parcel rental to expire. I will treat SL as a beta game and/or
chat room until general stability returns.”

Seemed like a good time to get a few answers straight from Time. 

Interview with Timeless Prototype (a.k.a. Time)

Wayne) OK Time, for the uninitiated how long have you been in Second Life?

Time) Since 2004.

Wayne) That is a long time as avatars go. So I take it you do you enjoy the platform?

Time) Yes, it appeals to me on artistic, technical and social levels. No other virtual world comes close to this.

Wayne) I can identify with that. So why pull your vendors offline as I noted in a scripters list ?

Time) If people buy stuff that won’t deliver and I can’t reply via offline IMs because I’m not always at my computer, then I’m going to get unhappy customers…customer satisfaction is incredibly important.

Wayne) What are the top three upsides to Second Life? 

Time) Top three positives: Creativity outlet, shared experiences with friends and micropayment capital of the Internet.

Wayne) How about the top three negatives?

Time) Top three negatives: insufficient business and collaboration tools, intermittent stability and no shiny alpha and shadow casting (immersion is very important, anything that breaks the immersion is a big failure IMHO)

Wayne) As a long-standing and well known veteran where do you think Linden Labs should marshall their resources?

Time) Linden Labs should focus on stability, even if that is to be interpretted as adding new features such as Kelly Linden’s work to make it possible to send HTTP requests to scripts in world so that we won’t need to rely on e-mail protocols for sending data into SL. Hopefully this could also be used for messaging between scripts in world too, being careful about security implications of course.

There is currently also a glitch with rendering updated objects such that the most recent change to the objects does not get applied visually until it is either selected or further updated. It impacts the immersion factor at the end of the day, you bring your mind out of the world by one level to recognize that it’s a glitch.

Wayne) When can we expect your vendors to go back online?

Time) There is currently no planned date for bringing them back online. I guess I need my faith to be restored in the Second Life platform before I commit more time to it, at least from a serious content creation perspective.

Wayne) Any parting words of advice?

Time) Hope can be a very powerful driver. If we lose hope, we’ve lost everything.

That’s all folks…let’s hope Linden Lab get things sorted out. Next topic- Security in Second Life…oxymoron or… :)

Popularity: 12% [?]

Stainless Steel Rats Next-Gen Podcast

Once again Sam Harrelson talks me into a late night look at Next-Gen Marketing with a few practical examples over at Revenews. Long one- so good time to change the oil on the car (time shift) and listen…some might find it very relevant- no matter what reality you exist in, or think you do.

Sam says: “The podcast runs about 90 minutes and we discuss Wayne’s conception of Next Gen marketing and possible futures of online and affiliate marketing.”

Wayne says: “As usual, this podcast runs about 90 minutes and we discuss science fiction books, Next-Gen, games, my experience with ARGs, multi-verses, engagement from twitter to Second Life, Sam finds value in an OPML file, engagement metrics, incubation of fan bases, engaging smart people, Twitter, personalities, a bunch of books like: The Book of Zines, The Adventures of the The Stainless Steel Rat, Media Virus, etc. Not that many would care, but for the observant we also plod into Assyriology, cuneiform, ancient civilizations and why that crap is important to us. As usual I interrupt too often (why does he always catch me tired?), but we move along and didn’t even touch Mobile Marketing or iPhone stuff or blending it with RSS. At any rate this is sort of what “industry insiders” talk about…sort of.”



Stainless Steel Rats MP3 File

Another good cast, and Pinnacle Best Blog Award Winner- Sam Harrelson, speaks (what are you cloned or what?) at AffiliateFortuneCookies.com giving more clarity as Next-Gen, Virtual, Affiliate, and A Whole Bunch of Stuff Most Can’t Even See are heading for a whacked out, giant ajax-style real-world mashup collision thing. Maybe.

Popularity: 12% [?]

Games are The Future

Posted in Gaming, Video Games, Virtual Reality by wayne.porter on March 2nd, 2008

“Reality is fundamentally broken, and we have a responsibility as game designers to fix it. We have a responsibility as the smartest people in the world, the people who understand how to make systems that make people feel engaged, successful, happy, and completely alive, and we have the knowledge and the power to invent systems that make reality work better.”

Reality is Broken: GDC08 Rant by Jane McGonigal.

1. Satisfying work to do
2. The experience of being good at something
3. Time spent with people we like
4. The chance to be a part of something bigger

My favorite takeaway was- Why care about games? Because life is crap. Life is crap, and the ONLY thing that makes it worth living is art – and play.

and

“Games are the ultimate happiness engine”

and

and this lively slide : “Reality is broken. • Can we fix it? YES. • Should we fix it? HELL YES. • Will we fix it? I HAVE NO F’ING IDEA”.

Gaming Video Games virtual reality virtual worlds

Popularity: 6% [?]

Caledon Immersion, Stories, Bonding & Identity

Posted in 3D Social Networks, Future Shock, Gaming, Second Life, Social Bookmarking, Video Games by wayne.porter on February 21st, 2008

The quick recap of one of my usual winding posts that go on and on….but really worth thinking about. The short version Chev summed up in an insult , yes it is true but the mnemonic is far more succinct. (For those late to the game- we are one and the same, only the avatar version does not always behave as predicted and generally denies I exist.)

- Chev, our rogue knight, wonders out loud in twitter after viewing a Caledonian island covenant.

- Helpful Pfanderson steps up to guide the knight with some information.

- I follow-up via e-mail and ask three questions of Mr. Drinkwater, esteemed and humble resident of Caledon. Carried to him via the helpful Lady Anderson.

- Later this pm, after many e-mails, Tweets, Skypes, etc from folks, and judging by unique visitors on my steampunk’o'meter I find it thrilling to say Caledonians enjoy reading long windy posts. That does not excuse my poor writing, only that I believe that Caledonians will read anything with a vigor that is not quite human.

I received a letter from Mr. JJ Drinkwater. I have not replied back to Mr. Drinkwater, although I shall, and it is not for being at a loss for words, but because after reading it…I felt intruding would be like- well- interrupting a very nice play.

Upon Mr. Porter’s Questions on Caledon, its history, and boons.

These were brokered to Mr. Drinkwater through the quill of Ms. Anderson and I report below. Enjoy and savor fair reader, to use a word from Mr. Drinkwater, the “zest” in this reply. I have made small edits to links for purpose of aesthetics and other slight changes, otherwise this is the text as sent from the good fellow. I shall attempt commentary later, for now my hope is that more Caledonians send me letters so that I may digest them first, then share them. It is rather selfish, but I am a rogue and it is a stingy pleasure.

My Dear Sir.

You raise some extraordinarily interesting questions, indeed….some of which I cannot even presented to answer, but can query in their turn. Before I begin, however, I should like to say that, devoted as the Caledon Library is to our fair nation, we cannot pretend to stand in for Caledon’s sundry Founders, Historians, and Pundits, many of whom, I am entirely convinced, will make themselves heard on ths matter, either at this estimable table, or from their own Podia.

1) Does the Caledonian citizen’s interests in literature influence how well curated the history of the build seems to be?

That is a dangerous question to ask a Librarian, sir, as we are apt to place literature at the centre of all things, and to see all things by its light. However, since you have asked…

Caledon was created to be a 19th-century environment—but Caledon is very far from being a historical re-creation. I like to say that when one comes to Caledon, rather than entering the 19th century, one enters the 19th century imagination. The world of Caledon has as much in it of Ivanhoe and 20,000 Leagues Under the Sea as it does of *The Mayor of Casterbridge*, *Hard Times*, or even *The Pickwick Papers*. This means that Caledon draws on a very large body of literature and history, instead of (like many other RP regions) a single created world, or body of mythology. Moreover, although it is nowhere stated, the implicit story is (arguably) that Caledon is British, or is Britain, as seen through some appropriate looking-glass.This means that the flourishing of the English-language novel in the 19th century gives Caledon—and its library—a rich source of material to draw on.

During a most edifying conversation, on Orange, this week, the following was said (with much edited out inbetween)

[12:40] Sin Trenton: When “pure” Victorians meet “pure” Steampunkers. In other groups in the past, there is alienation.. In Caledon forums, people promptly decided they wanted to learn more about the other side
(snip)
[12:40] Ordinal Malaprop: Yes, actually, I did want to mention stylistic divisions - not in terms of drama necessarily
(snip)
[12:42] JJ Drinkwater has it categorized into the imaginary 19th century of….. Dickens/Hardy/Thackeray, Verne/Wells, and Scott/Rackham

I suppose I should have said the Imaginary 19th *centuries*, for each of those groups of authors deals in a particular genre of imagination. In Caledon, indeed, the Masters of Technology are not on Mars, they are flying overhead in something brass-riveted and steam-powered, and Fairies are not at the bottom of the garden, they are next door throwing a rout and waltzing for dear life. But what *is* a literature, if it is not how a group of persons…a community, a nation, or what have you…conceives of itself and its surrounds, and pases that conception between themselves, and so on to the larger world, and perhaps to the world that is removed from what they limn, in time as well as space?

I must confess my brain (known for its inelasticity, it is true) will not stretch to encompass the idea of Caledon as a build, unless you are using “build” as a shorthand for “the constructed evidence of a community”? In which case, there is indeed a great consonance between the sundry literacies of Caledon-the-c0mmunity (and how Caledonians read such literatures as inspire them) and manner in which they have depicted, and commemorated, what has struck them about Caledon-the-place

2) Are there any specialized tools or processes that a community can use to “keep its identity”. Regain its identity?

Here I am beyond my depth, as I am but poorly acquainted with the thinking of Archivists, who ( if I am not mistaken, which I may well be) ask us to conceive that what a culture creates, and preserves, is the stuff it will use to understand its own nature, or identity, or, if you like, its geist or spirit or soul.

However, from my own little experience, I can say that what Caledon seems to use are tools that are scarcely specializied, but to use them in a manner which is informed by the will and desire to be a community, indeed, perhapse even to be a People.

The Caledon Forums, and the Caledon Aethero-blogo-sphere, to which Sir Edward has graciously pointed us, uses blogs and wikis and discussion threads and suchlike, it seems to me, to instantiate the vast fluctuating wonder that is the identity of Caledon. They do this by sustaining, and making available, over time, a conversation posessing a thousand topics, but through which runs a submerged thread of “Is this Caledon?” “How is this Caledon” “How is this important to Caledon?” “How is this useful to Caledon?” &c. We speak of many matters, but they are all, somehow, matters of Caledon, and it is through this long and multfaceted conversation that the identity of Caledon comes forward to meet the eye.

I consulted long-time Caledon Steward Serra Anansi on this point, and she put in neatly into the following nutshell: “Every joy, trial, cause or flame war links us all for better or worse…”
I would add that it is not only Caledon’s numerous accomplished builders, but also its cultural institutions….its galleries and theatre and musical venues, perhaps even its library…that feed the delight we all take in this. Every time Radio Riel gives us another day of music from Miss Austen’s era or dances us gaily through a Burns Night Supper (http://radioriel.blogspot.com/2008/01/robbie-burns-and-music-of-scotland.html), every time we see our own images reflected in an exhibit of portraits we enrich our sense of community, and its pleasures.

3) How has having a “history” helped the overall community at Caledon?

This, I believe, is a question for the Historians of Caledon, among which honoured company I dare not place myself.

However, I will speculate that it is as something in the nature of a shared narrative, a set of stories we may tell and retell one another, and by our actions extend indefinitely, that Caledon’s “history” has helped us bond into a community.

We are, of course, making it up as we go along, when we perform the daily duties and pleasures that make up the life of Caledon….only, we are not making it up out of whole cloth. Rather, we are elaborating, each of us in our own way, the stories we already know. We have, as it were, a body of images and devices and motifs, and therefore both our stock of Caledon Characters and our skeleton bits of business ready to hand, and, like the players in the Commedia dell’arte, with their Lazzi and Scenarios, we are ready to charge onto the stage and improvise for all we are worth, and to the enjoyment of all concerned.

That we needn’t guess, or rely on our own fallible memories, for what has made up Caledon, but may rather contemplate the evidence of Caledon’s Caledonian-ness in a variety of places, I would think, only serves to facilitate the zest with which we go about the thing.

I am, sir, your most humble etc etc

JJ Drinkwater

It is I who must thank you Mr. Drinkwater and other Caledonians that I am sure debated the issue in some chamber far away. It is rare to get a response that is not only entertaining and humble and yet so courteous I am want to give up being a wandering knight, a long story really how that occured, and sit still in my classroom chair and read proper. Then again, who would Caledonians make merry over? I can serve, if anything, as a bad example of knighthood and will continue to poorly question any Caledonian who would waste time with this Chevalier.

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