Archive for Intellectual Property

Obama and the Secrets T-shirts Tell

Posted in Civic Issues, Future Science, Intellectual Property, Memetic Engineering, Web 2.0 by wayne.porter on June 19th, 2008

It used to be that “street memes” were hard to track, but that has changed with the Internet. What is hot in the areas of spray paint, zines, tee-shirts and fringe culture greatly interest me (almost as much as shock memes in and of themselves)…so what about print-on-demand (POD) or Just in Time (JIT) inventory from grass roots designers? What can we infer or learn if anything?

Do t-shirt sales trends reflect the rise and fall of candidate popularity?
Do current events crank up sales? What does it say about their base?

The Cafepress graph offers a snapshot of weekly candidate product sales so you can do your own analysis…

Cafepress “Election Meter” charts sales across their millions of user created content products.

CafePress declares Barack Obama has won the Democratic T-Shirt Primary with 49% of cumulative sales, while Hillary finished at 18%. Look at the Meter since November, and you’ll see the T-Shirt Primary was truly an indicator of voter preference!

According to CafePress Obama took it away with a commanding lead. Let’s us take a look closer at the number of designs and total number of products. This should give us a better feel…from my snapshot (June 19, 2008) Obama has a commanding lead in overall products and a good edge in terms of designs.

Barack Obama: 32,800 designs on 1,140,000 products
Hillary Clinton: 21,000 designs on 650,000 products
John McCain: 8,250 designs on 291,000 products
Ron Paul: 6,110 designs on 120,000 products

How about the inverse? Anti-candidate products…

Anti-Barack Obama: 6,480 designs on 215,000 products
Anti-Hillary Clinton: 4,130 designs on 111,000 products
Anti-John McCain: 3,080 designs on 85,400 products

I predict that in the future POD and JIT systems will be contested areas and political pundits will wake up to analyzing the “on demand” spread of ideas and candidates through these systems and various products.

I can almost hear some silly analyst on CNN now…

“Candidate X has a slight edge over Candidate Y in mouse pads, but a blazing lead in coffee mugs and golf balls in terms of conversion and number of products.”

“What does this mean?”

“Well it is hard to say, but the golf balls implies a more affluent voter base than Candidate Y”.

“How about the area of tattoos?”

“Anti-candidate tattoos or pro-candidate? Very important we take this into account.”

 

Anti Barack Obama Anti Hillary Clinton Anti John McCain Barack Obama Cafepress Elections Hillary Clinton JIT John McCain meme engineering memes memetic analysis POD street memes t shirt sales

Popularity: 4% [?]

Phorm Is Not the Norm- Brits Scorn

Posted in Censorship, Civic Issues, E-Commerce, Intellectual Property, Personal Privacy, Proxy, Security by wayne.porter on June 7th, 2008

Earlier I updated readers on the latest action with the CDT and more importantly the smack down going on in the U.K. over Phorm (previously known as the artists- 121 Media). I would lay money down that paperghost will have a field day with this on vitalsecurity.org

Just in from Timeless Prototype. Now it appears there is a BT internal report leak on illegal secret Phorm test.

Shameful indeed…It almost feels like the days of Nail.exe and Direct Revenue….wonder if they have a Dark Arts section?

It seems that there has now been a leak of the internal British Telecom Retail report, dated January 2007, which highlights the technical issues and performance of the illegal 2 week secret technical trial which British Telecom inflicted on thousands of its unsuspecting broadband internet customers, for two weeks in September 200 The report confirms that that none of the BT customers were consulted beforehand, and they did not grant their permission for their port 80 web traffic to be intercepted and modifiedby British Telecom and 121Media (as Phorm were then known

They tested out the substitution of banner adverts from a range of British based advertising agencies, mostly relating to Motoring, which were substituted in place of some charity adverts e.g. from Oxfam. It is unclear from this report whether Phorm had paid for the charity adverts, but, given the sneakiness of this commercial espionage test, it seems unlikely that any charity would have been consulted or agreed. The BT report highlights the obvious web cookie dropping problem and its incompatibility with informed consent.

The effect on static IP address customersby the sneaky imposition of the proxy servers is also recognized in the report. The report does not mention the Regulation of Investigatory Powers Act 2000 section 1 criminal offence legal implications of intercepting web based emails, but the engineers do seem to be passing the buck over to the BT legal department, to get the terms and conditions of the broadband customer contract changed.

Update:

A copy of the BT report (17Mb .pdf) also now resides on the supposedly “uncensorable” Wikileaks.org website in Sweden. Ouch.

ADDENDUM: Phorm contacted me about an accuracy. Please see this post regarding their letter, the original author’s retraction, etc. I have also offered up some questions for Phorm if they wish to respond to the e-commerce and security community.

Popularity: 3% [?]

Mitch Kapor Admits he Drinks some Second Life Kool-Aid…

Old Post So This is Dated Material

This Reuter’s interview holds some major clues. Adam Pasick interviews Mitch Kapor at the World Economic Forum in Davos, Switzerland. If you are old enough to remember the days of Lotus 1-2-3 then you might recall Kapor as the founder of Lotus Development Corp.

If you are a privacy and security buff you might recognize him as a co-founder of the Electronic Frontier Foundation (EFF).

A Few Highlights as fast as I could transcribe them as I was multi-tasking…

Mitch Capor admits to drinking a bit of kool-aid, per his self, talks about:

- New 3D camera project that can store massive amounts of information is on the horizon- this will change Second Life.

- Second Life is diverse, profitable (no revenue disclosure), they learned a lot of lessons, BUT their current model will have to change. (no surprise)

- Second Life is all about:

3D-Editing and…

Minority Report Style Reports (WTF?)

One important observation was that the PC market itself took fifteen years to “mature” and 3D worlds, by themselves, are as complex, if not more so.

Creation of Business Opportunities

Another interesting mention.

Major Themes included:

- Year of Restrictions including VAT, gambling bans and

- Linden Labs must scale

- Two big obstacles- Software limitations and orientation

Caught off Guard

- Second Life was caught off guard a bit by big media explosion and in some ways this new virtual world glimpse frustrated many people. (Second Life hype cycle is really a function of marketing and a natural oscillation.)

Some words from Phillip

Phillip goes on to say as Second Life matures the content gets better. I agree. This was the same for affiliate marketing industry. In my own experience you had a huge influx of new people drawn to an industry because the barrier to entry was low. How things have changed.

For a company that embraced a user-generated, user created- your world- your imagination entreprenurial spirit Linden Labs simply doesn’t seem to understand how to generate revenue from this type of content, or, to teach or model ways to empower publishers to do it.

Pick a side…as for the recent trademark police…I will get to that soon enough. I have seen ups and downs in Second Life and as an avatar who has contributed to the economy in a significant way I can tell you that selling objects intra-world is a royal pain. Fun- yes. Painful- more so.

linden labs minority report mitch capor operations scale Second Life trademarks virtual reality

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Web Under Control Look at Declaration of the Independence of Cyberspace

Posted in Attention, Blogging, Censorship, Free Software, Future Shock, Intellectual Property by wayne.porter on December 23rd, 2007

An interesting reflection by RoboJiannis on Torrentspy and evidence, Apple and ChangeSecret and Yahoo!, Baidu, China and infringement. Is this really all about putting the Web (the Net) under control? (ChangeMod (abbreviated from change mode) appears to be a play on words on the shell command in Unix and Unix-like environments known as Chmod)

Jiannis’ piece quotes some snippets from Barlow’s manifesto- the critical Declaration of the Independence of Cyberspace written in 1996…

Snippets from the Manifesto


Governments of the Industrial World, you weary giants of flesh and steel, I come from Cyberspace, the new home of Mind. On behalf of the future, I ask you of the past to leave us alone. You are not welcome among us. You have no sovereignty where we gather….

…Your legal concepts of property, expression, identity, movement, and context do not apply to us. They are all based on matter, and there is no matter here….

…In China, Germany, France, Russia, Singapore, Italy and the United States, you are trying to ward off the virus of liberty by erecting guard posts at the frontiers of Cyberspace. These may keep out the contagion for a small time, but they will not work in a world that will soon be blanketed in bit-bearing media…

…We will create a civilization of the Mind in Cyberspace. May it be more humane and fair than the world your governments have made before.

John Perry Barlow, of Davos, Switzerland, penned this manifesto on February 8, 1996, A declaration of the independence of cyberspace. Barlow is also known as a former lyricist for the Grateful Dead and co-founder of the Electronic Frontier Foundation, an organization which promotes freedom of expression in digital media where he now serves as its Vice Chairman.

Do you recall the words of the declaration of the independence of cyberspace- written over a decade ago? That is a long time in the computing era. (I have made some edits made for clarity based on today’s ChangeMode feedback post and comments. This shows that I am suffering from dementia perhaps…

(While we are at it I would love to find a definitive source on the lost art of netiquette.)

The Triad of Developments

The Changemod.com piece goes on to recap a triad of disturbing developments:

TorrentSpy, a Peer-to-Peer Network, according to the verdict of a California judge has violated copyrights owned by the MPAA. TorrentSpy was also found guilty of destroying evidence e.g. example deleting logs of user IP adresses. In the Blogosphere- recall the debate over Apple getting the Think Secret blog shut down- although the settlement was “amicable”. A quick stop to China which found Yahoo! guilty of copyright infringement. The rub is that China wasn’t actually serving up any pirated music. They were simply engaged in “deep linking.”

Further Reading

Chris Marshall of Gadgetell’s Torrent Spy and Guilty Verdict

Mashable’s Kriten Nicole Torrent Spy Loses Cast Against Hollywood Heavyweights

Mashable’s Andy Angelos: TorrentSpy Defies Court Order and Rekindles Hollywood Angst

Apple and Think Secret Settlement

Mashable’s Mark ‘Rizzn’ Hopkins Yahoo! China Found Guilty of Copyright Infringement

Bryan Gardiner from Wired Apple Kills Think Secret: Publisher Nick Ciarelli Talks

Philosophy behind Freenet Covers free flow of information, communication is humanity, knowledge is good, democracy assumes a well informed population, censorship and freedom, solutions, anonymity, copyrights, rewards, alternatives and new approaches like Fairshare.

Eff.org: From the Internet to the iPod, technologies are transforming our society and empowering us as speakers, citizens, creators, and consumers. When our freedoms in the networked world come under attack, the Electronic Frontier Foundation (EFF) is the first line of defense. EFF broke new ground when it was founded in 1990 — well before the Internet was on most people’s radar — and continues to confront cutting-edge issues defending free speech, privacy, innovation, and consumer rights today. From the beginning, EFF has championed the public interest in every critical battle affecting digital rights.

Books on Freedom of Speech

Conclusions…

The author of the ChangeMod.com piece concludes:


I believe it all comes down to this: The cyberspace is increasingly gaining in popularity and everybody wants a piece of the pie; and control is the way to get that piece.

My own Conclusion

I found this quote from EFF’s Mike Godwin located on the The Free Network Project. Freenetproject.org provides free software which lets people publish and obtain information on the Internet without fear of censorship. The network is entirely decentralized and publishers and readers of information are anonymous. FreeNet believes without anonymity there can never be true freedom of speech, and without decentralization the network will be vulnerable to attack. Some may disagree with anonymity but I find decentralization to be technically on target.

“I worry about my child and the Internet all the time, even though she’s too young to have logged on yet. Here’s what I worry about. I worry that 10 or 15 years from now, she will come to me and say ‘Daddy, where were you when they took freedom of the press away from the Internet?’”
–Mike Godwin, Electronic Frontier Foundation

attention Blogging Censorship Free Software future Intellectual Property

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WoW Cheating, Second Life’s Second Iteration and Imaginary Circles

Posted in 3D Social Networks, E-Commerce, Future Shock, Gaming, Intellectual Property, Second Life, Video Games, Web 2.0 by wayne.porter on December 19th, 2007

Fleep Tuque (aka Chris Collins), an educator who I have a lot of respect for and know through an interesting string of “chain reactions” incited by micro media, had an interesting comment on the introduction of Live Gamer into the mix…it seemed like cheating. I replied back, but my blog seems to be eating comments so I figured I would expend what thought I had left looking at this and some other topics. This is not a term paper, but more “thinking out loud”.

Fleep Speaks

To quote her comment.

My first thought regarding these game goods trading or buying/selling platforms is: how does this not just perpetuate the “person with the most money wins” paradigm that already exists in the real world? This is beginning to happen to some extent in Second Life - though indie content creators and long term residents still have the edge because they know what actually works - that advantage will disappear with time as the big boys figure out how to do things right. But in a narrative game world like WoW? It feels like outright _cheating_.

Fleep how about the sixteen year old who has much more TIME in which to play a game? What are the conditions for a “win”? Is this maxim really true for the “real world”? I certainly think having a ton of money can help, but doesn’t mean you will win and winning is often subjective. I am not sure if the indie content creators will lose their edge at all. The big boys have been wrong for a long time and television is a great example. That is why we have Ask the Ninja, Bus Uncle or even the perpetuation of shock memes like Tub Girl and GoatSe Guy. Real life is simply more entertaining than the carefully prepared baby food they want us to eat.

She goes on…

What’s the incentive to play for hours to win the Flaming Sword of Super Powerz if you can just go out and buy the thing? Sure there are gold farmers and the like, but I say most people are playing MMORPGs for the fun, the camaraderie, the _escapism_ from real world pressures. Bring in a profit motive to play and then it just becomes another job where some jerk who already has more than you in the real world can now buy her way ahead of you in the game world too. What’s the incentive to actually play the game when it can just be bought?

Because one can buy the game does not mean they will derive some the core benefits you cite like camaraderie, escapism, fun and perhaps most important- a sense of belonging to a group and shared accomplishment. WoW pros tell me, and I have asked, that they can spot a power jacked character right away and typically shun them. They may have the “loot” but they do not have the cultural mannerisms of one properly indoctrinated through blood and fire. They are missing the secret handshakes, or the native linguistic touches. They are simply a noob in +5 Plate Mail.

Suggested Science Fiction Reading

Since I am so fond of science fiction I would recommend a couple of texts written circa 1970’s. They are fantastic fiction and great metaphors for Second Life.

Roger Zelazny
The Great Book of Amber : The Complete Amber Chronicles, 1-10 (Chronicles of Amber)

Phillip Jose Farmer
The World of Tiers: Volume One (World of Tiers)

In the World of Tiers we meet earthlings Robert Wolff and Paul Janus Finnigan (alias Kickaha) who through strange circumstances are “gated” into a parallel pocket universe. These pocket universes are maintained by mostly insane “Lords” who are paranoid and spend most of their time trying to kill each other to stave off ennui. The World of Tiers is just that, a multi-tiered world that spans a virtual garden of Eden and changes each level until we come to a deadly palace at the top. I won’t spoil it, but the first three are really good, old-fashioned rip roaring reads.

Farmer’s books went on to inspire the late Roger Zelazny who wrote The Chronicles of Amber. He was so inspired by The World of Tiers Zelanzy actually dedicated one of the books in the series to the main characters Jadawin and Kickaha. I have found Amber to be an incredibly accurate metaphor for Second Life. (Matter of fact you might find the quixotic Chevaliers names and behavior to be quite similar to those of Amberites at times.). In the Amber stories, Amber and the Courts of Chaos are the only two “true” worlds. Everything else, even Earth, are called or simply the byproducts of “shadows”. The royal family of Amber that negotiates the Pattern, and the equivalent Chaos nobility who have walked the Logrus, can freely travel through the shadows and alter them at will. The obvious metaphor for Second Life being that of some arbitrary static reality and the existence of an infinite number of “negotiated realities”. Furthermore we have the metaphor of a scripter or builder who can literally “create” whatever they choose- it is nothing but Shadow and really quite malleable- even the physics.

The books are narrated by Corwin who suffers from amnesia, escapes, tracks down his sister Florimel, and discovers that he is a prince of Amber. He is taken by his brother Random to walk the Pattern. The Pattern is the construct which gives the multiverse its order. Walking the Pattern restores Corwin’s memory and his powers to travel through shadow…I won’t spoil the rest and since it is late I will let the Wikipedia hammer at the metaverse concepts within.

Amber and Second Life Parallels

The series is based on the concept of parallel worlds, domination over them being fought between the kingdoms at the extreme ends of Shadow—Amber, the one true world of Order, and the Courts of Chaos. Amberites of royal blood—those descended from Oberon (and ultimately his parents, Dworkin, formerly of the Courts of Chaos, and the Unicorn of Order herself) —are able to “walk in Shadow”, mentally willing changes to occur around them. These changes are, in effect, representative of the Shadow-walker passing through different realities. There are apparently infinite realities, either found by the Shadow-walker locating such worlds or by creating them (we the readers are never sure; neither are the characters).

Within this multiverse, Zelazny deals with some interesting philosophical concepts about the nature of existence, compares and contrasts the ideas of Order and Chaos, and plays with the laws of physics—they can differ from Shadow to Shadow; for instance, gunpowder does not ignite in Amber, which is why the characters all carry swords. Other Shadows have green skies and blue suns, cities of glass and Kentucki Fried Lizzard Partes, and worlds out of our own fiction can come to life.

In short, as I have maintained, reality is what we mutually negotiate- like modems we will find a common protocol. A game is what we choose to make out of it and if left idle humans will create their own rules and games to satisfy their needs.

Metaverse History

I just finished The Second Life Herald: The Virtual Tabloid that Witnessed the Dawn of the Metaverse By Peter Ludlow and Mark Wallace. This gelled or provided a much needed history for me that is often lacking in the fast-paced world of the “synthetic”- although i am not sure they are really synthetic at all- it just makes us feel better to say that.

I would add this is a must read too. It fits together so many of the missing pieces when you see how and why the refugees from the Sims Online started showing up on Second Life’s doorstep- mostly because “skilling” (playing the game) your avatars up the ladder sucked- it was more fun to form virtual mafias and berate people, perhaps the same reason we have “griefers” in Second Life. As a bonus you get to track some of the history and birth of the more interesting personalities like Ludlow or Prok who challenges me to write on the virtual chalk board about humility- in The Sims Online known as DyerBrook a.k.a. Prokofky Neva. (Yes- it was cut and paste.)

Fiction to Non-Fiction Books

The State of Play: Law, Games, and Virtual Worlds (Ex Machina: Law, Technology, and Society)
By Jack Balkin, Beth Noveck

Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot
By Julian Dibbell

They touch on the “cheating” phenomena and I was actually able to catch up with one of the major “gold farmers” in Dibbel’s book. The amounts being made are staggering so clearly people, and many of them want this. Perhaps this should be a clue to game makers? Are most people really mechanics driven Monty-haul gamers or dedicated role-players who love true immersion?

What to Do with Noobs

If we go back to October of last year I pulled and commented on this TechCrunch Gem.

i went on second life; its rather boringand most people where just running around changing their apperance…i’m not realy going to waste my time and money doing this; expecially since i know they got hacked and all their customer data was compromised.

probably tha main point of contention in this game for me is: i don’t get to kill anyone…it lame in that i have to have clothes and the appearance sucks; and i wanted a chance to start a business/make money…and i couldn’t figure it out…and i’m not going to stay up at night making polygons…so maybe the audience is limited to people who use animation software…not me….i want a game where i can go kill something and steal gold, and then use that to start a business or something.

i was fun walking around though…but if you’ve played online games before, like Arena, etc…its kinda boring.

Sad but true and really some of this moron’s complaints are probably valid. Their appearance probably did suck and a complicated GUI (which has improved) and dedicated skill set are needed to look better. Low and behold it wasn’t so easy to get wealthy and make money especially if you aren’t willing to sit up late and “make polygons”- that isn’t even a game- that sounds like work! This guy just wanted to kill people and steal gold and use THAT to start his business. Interesting. There is a major disconnect between the uninitiated and the real virtual world.

Why Can’t You Buy a Better Second Life?

Second Life is not easy to absorb at first- sort of like nicotine. Often veterans take for granted the amount of indoctrination that is needed. From idiosyncratic speech (e.g. Tier, Prim and Orbit) to a completely self-absorbed and alien culture where people often experience vertigo from initial participation. Then again that is why veterans put up with just about anything including frequent grid failure. Once you participate in the world, once you have earned the skills through experience- you don’t want to go. Clearly you CANNOT really even BUY a better Second Life like you can in say WoW. You can look better perhaps, but participation and friends are not bought. The only thing that shocks me are people who say “I’m bored”. I really believe there is little to no hope for them.

Virtual Scarcity

Back tracking to March of this year

I find it an interesting parallel between buying virtual goods like World of WarCraft Power leveling or Second Life Linden buying and the swapping of “joost beta accounts” for tangible or intangible goods. Both are subjective in value. Both are desired by “fans”. Both would seem to have relatively limited life spans. The only prime difference is that one (beta accounts) are predestined to become ubiquitous. At least I am sure Joost hopes so

People were paying for Joost betas because they wanted to be first or they wanted to satisfy a need immediately.

Dusan Writer touches on many things I agree with in her follow-up. One being Edward Castranova’s desire for protecting the magic circle. Users will define what the magic circle will be and in the not so near future, if they wish, they will be creating the entire magic circle.. When does the game begin and end? It varies from individual to individual. Like turn of the century Quake matches via TCP/IP…you were not the best until you mastered Ping flood protection, learned to send a string of out of band data against your foe on TCP port 139, coordinated via ICQ, kept up with the birth of the Stooge bot and a host of other challenges. The game demanded players improve their security skills or suffer. The game went far beyond the game’s own boundaries- yet people played and they still play.

Second Life and Second Iteration

Conversely, however, platform owners can play tricks with virtual economies in ways that aren’t transparent to users who may be highly invested in particular virtual worlds. The example of Second Life pegging the Linden to the US dollar is an example. This is arbitrary, and the spread of the actual rise and fall of the Linden is covered by Linden Labs. But just as it’s in their power to control against a sudden decrease in the value of the Linden, it’s also in their power to remove their hands from the wheel (for financial or other reasons) and let the economy spin off on its own.

Let’s face it - with X billions of objects in Second Life, few of which deteriorate (although MANY of which are lost in someone’s inventory), surely the value of a shirt is worth less now than it was a year ago. How many shirts have been made? But so long as the Linden is pegged at an artificial rate, the illusion of an economy can be maintained. The real SL economy is in the island and off-world economy, but these statistics aren’t tracked (or if they are, they aren’t published).

Users often take it for granted, in a cycle of trust, that the platform owners are working in their best interests - they have an interest in working economies that don’t collapse, otherwise they lose their users. But as virtual worlds grow and real economic value starts to accrue to them, this might be courting disaster.

I have a lot of thoughts here on Second Life and new technologies like hashed validation of “virtual goods” to guarantee scarcity. I would love to reveal it all but I simply want to try it first. I will say as a micro-content “facilitator” that I see the exact SAME patterns I saw in performance marketing from late 90’s until now. Most of us were amateurs who organically built up from small operations- just like we see now in SL. We had the good fortune of being in the right place and at the right time and most worked hard. Some even made millions, but it was clear with each passing year that those who had not networked, had not built a brand, had not acquired disruptive technology or strategies were doomed.

Attention Still Equals Revenue

So called “social media” was another pocket of opportunity with a different attention=revenue pay off- influence. However, just as in performance marketing, and we will probably see it with micro or social media, the bar will rise higher and higher AND / OR technology will make it so simple it will no longer be a “skill” or barrier to entry. Second Life has clearly set itself up to be disrupted and I hope to help that along- I call it Second Iteration (Second Foundation?) and it is a good thing that does NOT make Second Life “bad”. However, the bar still has a long way to drop. I grant it is easy to create things but just like in performance marketing I do not think content creation follows The Pareto distribution or principle (aka the 80-20 rule, the law of the vital few and the principle of factor sparsity) like I often hear. I think it might be better expressed as a joint ratio of 96:4- very imbalanced.

It is the big players that should be sweating when amateurs in their bedroom can suddenly duplicate the work that was walled off to the elite with high-end graphics and 3D programs. They have to have noticed by now.

What is to Come

Metaplace is a taste of what’s to come. Islands and builds in Second Life are CLEARLY a sign of things to come. Games will be created by kids in their basement, companies wanting a quick new way to train staff on a new product line, and educators wanting to throw together a virtual classroom with live collaborative project and presentation spaces.

I concur with everything but I say let us dispense with the classroom. In a world where you can create or cheaply procure whatever you need I see no reason to have classrooms or ill-fitting desks. I truly hope educators don’t try to replicate everything. The game, the world, and the experience are the real classrooms and most students, like their games, will define it if you let them. You need only enable and guide them.

3D social networking E Commerce future Gaming Intellectual Property Second Life Video Games web2.0

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Edu Games Blog, Second Life, VastPark and MetaPlace

I happened upon this excellent resource by John Rice who is an educator, author and speaker specializing in educational technology and instructional gaming, when he noted a recent entry I did on griefing. I really like his blog perhaps because I feel vindicated that spending my high school time reading TSR’s Fiend Folio and memorizing THACO tables really might have practical applications. Sorry Dad- you might have been wrong.

John has not only a great blogroll–

and he also puts together some fine pieces and resources like Top 10 Education Video Games, gives us the truth about “Virtual Shakespeare”, follows how virtual worlds are spewing real life creations into meatspace, and I like his take on VastPark.

John Rice on VastPark

Educators love to appropriate existing technologies for pedagogical purposes. And so we have educational radio programs, TV programs, videogames … and instructional applications in virtual worlds (VWs) such as Second Life and Active Worlds. However, there is an unfortunate lack of control in VW environments, as griefers manifest themselves with online terrorism, and students may potentially wander into explicit adult areas. What educators really need are VWs they control completely, regulating who has access as well as the pedagogy that is covered. Dr. Greg Jones over at UNT is a pioneer of this idea. Now, the potential for teachers to easily create their own online education worlds is proffered with a new service from VastPark, which bills itself as a “distributed virtual worlds platform.” Essentially, you design your VW using VastPark’s tools, invite users to stroll your virtual realm with their avatars, and achieve your online objectives whether that be making money or teaching students at a distance.

Second Life Innovates but Will Serve Niche Community in the future

Lately I have been looking at Second Life “economics” and how to disrupt the market. Finally it hit me and I think it can be done by using modified classical models in the far more mature affiliate marketing space. I am seeing the same sort of entrepreneurial patterns I saw with performance marketing in 1996 and I think it will follow a similiar maturation cycle. Snowcrash anyone? I believe the struggles with Second Life have been based around its hyper-freedom. You cannot fit square pegs into round holes. This does not mean it does not have value, only that its value is misunderstood or misused.

Is Second Life Going to Die?

I don’t think so- it will continue to serve niche and fringe markets and attract hyper creatives. I think new worlds or platforms like VastPark will fill the gaps that Second Life cannot due to the nature of the platform. Their 9 new rules is a great read starting with their view that a contigious metaverse is not going to happen.

The vision of an organised single world (or even a world of worlds) where the rules apply throughout might fall nicely into the Second Life fan club’s imaginations, but we don’t think it is going to happen. We all owe SL a debt of gratitude for putting virtual worlds on the agenda. On the other hand, gamers generally look at SL and think it’s a lame place for middle aged furries and academics. Corporations want to run their own meeting places without fear of flying penises. Media companies such as MTV want to enable their audience to get deeper involved in a variety of media properties and they will generally run their universe of virtual worlds quite separately from external influences. There’s no need for a Metaverse.

VastPark’s Vision

From what I gather reading their blog VastPark posits a virtual world can be thought of as a collaborative wiki hence virtual world is controlled like a distributed content management system (CMS). Also the decentralization of content with portable worlds, platforms and purposes combined with the use of “atomic portable Widgets” will lead to an explosion of meta-worlds and quests that will become the new arena of layered interactivity that fosters exploration. Exploration equals immersion in my experience.

Also see Future-Making Serious Games VastPark piece by Eliane Alhadeff, who also covers two emerging genres that I think hold promise- alternate reality games and augmented reality games.

MetaPlace Rising

I do like their value proposition too even if their view is slightly counter to another potential contender for this lucrative space- MetaPlace, headed up by CEO, Raph Koster.

Metaplace marks itself as next-generation virtual worlds platform designed to work the way the Web does. Instead of bloated custom clients Metaplace enables gameplay on any platform that reads their open client standard. They supply a suite of tools so people can make worlds, and host servers so that anyone can connect and play. Thus the client could be anywhere on the Web.

They too boast some interesting business and marketplace with some unique value propositions as per Jason Hable’s blog post.

What is the Future?

No one really knows, but no doubt MMOs, virtual worlds, 3D environments and rapid content creation tools for gaming environments are poised to explode. There will be no one “killer world or platform” but diverse companies that are honed to fill the needs of certain environments e.g. workspace collaboration, game play, teaching and education, and simulation.

Ultimately what I am looking at is how the traditional Web and 3D space will collide and what kind of real world fragments will be thrown off as this happens.

3D social networking attention Free Software Gaming Intellectual Property Metaspace Second Life Social Networks vastpark Video Games web2.0 widgets

Popularity: 7% [?]

Facebook Mobile Cheat Book

Posted in Attention, Blogging, Facebook, Intellectual Property, Lifestyle Evolution, Recreation, Security, Web 2.0 by wayne.porter on October 8th, 2007

Started weeks ago, never finished, there may have been changes since. However, this serves as a convenient starting point plus some important caveats.

Mobile Texts (SMS) on Facebook

BASICS & US SHORTCODE

- Mobile Texts should be turned on for

- You can update your status or search for people texting FBOOK (32665). Use either the digits or the characters.

- 32655 is the 5-digit US shortcode for Facebook. All texts sent to and from Facebook will begin with 32665.

- Once set allows pokes, messages, wall posts and friend requests which will be automatically sent to your phone.

- Currently Facebook Mobile works with Cingular, Nextel, Sprint and Verizon.

COSTS of FACEBOOK MOBILE

- Facebook does not charge you, the user, for using Facebook Mobile.

- However, your mobile provider’s standard rates for sending and receiving text messages still apply.

- If you have a plan with unlimited text messages, which I strongly suggest if you plan to use SMS, Facebook Mobile claims that it will not cost you anything- this is true, at least not money. Your privacy is another matter. You must weigh the costs.

WHERE AND HOW TO SET SMS PREFERENCES

Facebook SMS Preferences

From this page you can get set the following:

A] Toggle Text Messages Either On or Off

B] Display:

– Pokes
– Messages

C] Toggle Display by Sent by, either

– Everyone or
– Friends of Friends or
– Only My Friends

D] Comments

– Mobile Uploads or
– All Photos & Notes

E] Whose status updates should go to my phone?

– Option to Select by Name of Friend(s)

F] Whose mobile uploads should go to my phone?

G] What times should texts be sent to my phone?

– Either Anytime or
– Select Time Range

H] Option Not to receive a SMS if logged into site.

I] How many texts should be sent? (Message cap for 24 hour period)

– 5,10,15,
– 20, 25, 50,
– 75, 100 or
– Unlimited

J] Should a confirmation text be sent when I poke, message, or wall post from my phone?

-Toggle
– Yes or
– No

MANAGING PHOTOS or NOTES FROM MOBILE to FACEBOOK

To upload from your cell phone straight to Facebook you optimally should follow these two steps.

A] Add Facebook to your phone book. One entry for Photos and one for Notes.

Facebook Photos
photos@facebook.com

Facebook Notes
notes@facebook.com

B] Send Facebook a photo or a note via mobile.

Pick up your phone and snap a photo, type in a note, or you do both. Once you have added Facebook to address book.

-To add pictures to your album(s).
– Send Photo to: Facebook Photos

- To create a new note via cellphone.
– Send Message to To: Facebook Notes

ACCESSING FACEBOOK VIA PHONE OR PDA that is WAP ENABLED or a phone with a MOBILE BROWSER e.g. Safari on the iPhone.

- Mobile Browsing offers reduced functions, but most communications are active.

– Web Enabled Browser:
– Surf to: http://m.facebook.com

- Phones with WAP Support:

– Surf to http://www.facebook.com/wap.php

Example of options using WAP access.

A] Home
News Feed, pokes, messages, status updates, Other.

B] Profile
Look up profile information.

C] Friends
Gives Status update and last time updated. Option to Message or Poke.

D] Inbox
Standard Facebook Inbox

E] Photos
Check out the latest photos from friends.

QUICK FACEBOOK SMS COMMANDS

Get profile infoinfo john smith

Update status @ Your Message Here

Get cell cell john smith

Message msg john smith whats up?

Poke! poke john smith

Fire fire john smith

Wall post wall john smith happy bday

Add a friend add john smith

Write a note note this is a mobile note

Set Status I am Whatever your are doing.

Check Status stat to a friends message.

Turning off notices from cell phone.

text “on” or “off” to FBOOK (32665)

I HIGHLY RECOMMEND YOU READ THIS SECTION CAREFULLY AND UNDERSTAND WHAT IT MEANS

Privacy Settings: http://www.facebook.com/privacy.php?view=network

FINAL WORD OF CAUTION

Most Facebook applications are made by 3rd party developers, in particular for the enterprise, these applications may not have gone through complete “information hygiene” processes. Be careful what you install- no matter how fun it seems. If you must install it- limit the access to your information.

TERMS USED or to EXPLORE

WAP: Acronym for Wireless Application Protocol. WAP is a widely used set of protocols that standardize the manner in which wireless devices, such as cell phones and some PDAs, are able to access parts of the Internet, such as e-mail and the Web.

SMS: Acronym for Short Messaging Service. Short Messaging Service is a protocol which allows text messaging via mobile phones.

PROTOCOL: The ‘language’ spoken between computers or devices to help them exchange information. To get more technical this is a formal description of message formats and the rules computers and/or devices must follow in order to exchange those messages. The rules make it possible the exchange of messages between users on the Internet or any network.

Popularity: 11% [?]

Attention Economy, Temporal Challenges of Vlogs - Open Source Revolution & Word Press Plugins

Extremely ironic since I cut my first “Vlog” and it checked in at 39 minutes and the lighting sucks. I have dedcided to simply kill it.

Long time collaborator Brian Flemming writes in response to my open source media find. (And hello to Brett for checking in and clarifying a bit of that fuzziness… :) )

Wayne Porter on open-source cinema. (Once in a blue moon Wayne writes something I can comprehend instead of stuff like this. WTF? I don’t understand the value of Twitter. I hate being left out, but I’m too lazy to figure out why it’s the greatest thing since the last greatest thing I didn’t understand.)

Just to make it clear in the example above- I was talking about virtual gateways- a project a colleague and I had put together to let someone make a note in say the metaverse of Second Life and send that note as far as a cell phone from inside the virtual world using a heads up device. Neat huh?. It it full duplex too. In the long term I hope to see it mixed with scripts to simulate disabilities and the HUD as a research device.

So Brian to make it easy- Twitter is to Blogging as your argument, based on this piece, here about the temporal aspects / challenges of vlogging to blogging (see below). It is a function of attention and how much of our finite time we want to give up before we are dead. :)

Brian said…

The challenges of a temporal medium

I agree with this critique of video blogging. A major flaw in the vast majority of vlogs is that they take, say, 10 minutes of rambling to say the same thing that would probably take me 2 minutes to read…
April 01, 2007

Think of twitter as “micro-blogging” or even “nano-blogging” (here is a sample of one of my twitter accounts in RSS format)- think of our usual blogs changing in the future and becoming “canons” for these micro-streams and other “micro-chunks”. Actually if you think about it our “blogs” will probably contain a number of different type of media sources from RSS to Photos, to video chunks to graphics, to text, to tweets, widgets, to our friends stuff, etc, so forth and so on. A good read would be colleague Sam Harrelson’s take on the Tumblr and Twitter as disruptors…also note Google’s move into CPA and the rise of the attention economy and “new metrics”.

As an aside- another neat use of twittering and blogs are plugins for Word Press (notably Alex King’s) that allow you to “twitter” to your stream the second a new blog post is made. I would not be surprised to see a search engine acquire twitter, because it makes perfect sense to search for things, and twitter about what we find in real time. WE WILL RELY ON SEARCH LESS and MORE ON SOCIAL INTERACTION.

What Would Help the Revolution…

To Brian: I have no doubt that you would be able to whip out very cohesive, and poignant vlogs- perhaps a post on how to do that for the rest of us? A crash course in micro-film production. I mean do you story board it? After having just cut a long piece on the history of Revenews, I realized that I meandered around- which ilong beta podcasts ok- it was a beta cut. Sam and I actually did a that went almost two hours and to our surprise it had quite a few downloads- not sure how many (I’ll ping him on that) but we went in with no real agenda except to talk and let it go until we felt “done”.

To Brett: I liked your collaborative project, even more so I am curious if you would “open source” the platform in which we used to assemble it? I have been looking at ways to collaborate with other filmmakers in such a manner and it would seem what you have cobbled together a neat technological platform to do this. Are you willing to not only “open source” the media, but open source your collaboration platform?

Popularity: 10% [?]

Execs Banking on New Media and Video Shifts : Ads on Ads

Posted in Intellectual Property, Lifestyle Evolution, Video, Web 2.0 by wayne.porter on March 11th, 2007

It is no wonder everyone has gone completely video crazy…

In a study prepped by Atlantic Media Company entitled the AAF Survey of Industry Leaders on Advertising Industry and New Media Trends….the big takeaway was ad industry leaders are banking on a big chunk of broadcast and cable spends shifting to online video. If you are Google and YouTube e.g. Gootube, Blip.tv, Magnify, Revver, or any number of video startups- I imagine we will see them spring up up like weeds in the next year- this all sounds good. This is especially good soothsaying for Google who needs a quick twist to move away from their technological and revenue concentration risk and crank back in some of their heavy investment in YouTube. I think alot of it will be predicated on pre-roll, post-roll, and in stream roll and how heavily people are bombarded with the ads…and given that much of the videos are actually ads, you really have ads on top of ads…the big driver in my opinion- you can track it.

According to a news release a study conducted for the AAF revealed that advertising leaders are totally onboard with “new media” as part of successful advertising strategies. Many, if not the majority, of leading advertising execs expect a significant portion of broadcast and cable TV ad bucks to shift to online video by 2010- only three years away and a pretty big rake is predicted. Of those 33% predict the switch from broadcast and cable to online will be between 10% to 19%. This study was released in November of 2006! So it is interesting to see if the call on 2007 budgets for online advertising are on target- they were predicted to rise by an average of 42% over 2006. I think it could be more- should be more - depending on when Google rolls out their offering. My guess is we are weeks away from a full fledge video ad invasion.

It was notable that despite the video hoopla magazines were still perceived as the “most effective” for driving people online. I guess to drive them online to see more videos. I wonder what will happen to the venerable T.V. Guide paper format?

Here you go Power point fans…
AAF Survey in PowerPoint. (Direct Link)

Post Note: For those wondering

About the AAF: The American Advertising Federation (AAF), headquartered in Washington, D.C., acts as the “Unifying Voice for Advertising.” The AAF is the oldest national advertising trade association, representing 50,000 professionals in the advertising industry. The AAF has a national network of 200 ad clubs located in ad communities across the country. Through its 215 college chapters, the AAF provides 6,500 advertising students with real-world case studies and recruitment connections to corporate America. The AAF also has 130 blue-chip corporate members that are advertisers, agencies and media companies, comprising the nation’s leading brands and corporations. For more information, visit the AAF’s Web site at www.aaf.org.

AAF AAF study American Advertising Federation blip.tv google magnify.net online video budgets online video consumption post roll pre roll revver Video ad spends YouTube

Popularity: 3% [?]

Ubuntu Convert- My Second Life- ThinkPad Gets an Ubuntu Upgrade

Sam Harrelson (Pastor Sam?) has converted another to the ranks of the “will not be undead soon”….

early this a.m. I said:

I am already looking at converting my Ibm X40 (backup lap) to Ubuntu now…still thinking on it. I know I have to spend some up front time, but I have to wonder if the long term pay off is worth it….Learn more about Ubuntu.

Late this P.M. after a long day of security research…

It is DONE- the dirty deed is done dirt cheap andquite complete, Thanks to Eric G. for assisting! Ubunta advocates are everywhere. I have been absorbed into the world of Ubuntu…

My old IBM Thinkpad X40 (story below) now sports this O/S and it screams like a bat out of hell (you might try Ubuntu 6.06 if your PC is rather dated)….so far so good…. I feel like I have been unplugged from the matrix and spat out into a giant toilet bowel of jelly slime…now I wonder if it can push Second Life? Doubt it. I do feel some machinima widgets coming on though.

BTW this is filed under deals and steals too- no coupons needed, no discount codes- Ubuntu is FREE…Grab the .iso and burn it to CD or order it if you wish…or if you like getting stuff in the mail or want to send a gift…here are some Ubuntu things that are DIRT CHEAP. Burn it or buy it for your friends, your mother-in-law, man it beats MonkeyPhoneCalls even…well close.

Seriously- Do you want a cheaper laptop? Start with a different O/S and different office tools- and your laptop is already far cheaper and more for the price- think about! Open Source is like a giant raging coupon on steroids. Plus- you can actually work with it- you know- like the cars we used to own that didn’t require a Cray to analyze and fix an oil leak.

Burn it or get it…or start your own production outfit and become an evangelist. Just don’t go all Conservapedia on me (sounds like Briticanna propaganda to me.)

Kubuntu 6.10 (64-bit PC Edition)

Ubuntu 6.10 (64-bit PC Edition)

Ubuntu 6.06 LTS DVD (PC Edition) (Jewel Case)

Kubuntu 6.10 (PC Edition)

Ubuntu 6.10 (PC Edition)

While we are on innovation- I just watched and reviewed two great pieces on learning in the Second Life Metaverse on learning and plasticity while surfing YouTube (widgets coming)…here’s your guide.

Second Life: The Official Guide

Sam writes…

Wayne and Jon … install Ubuntu so that we can start a Guild. Forget Second Life, this is where the action is (literally!)…

Yeah Sam-I know, I will get around to WoW- one day. It has kickass machinima too at a huge adoption rate, but I don’t need any more games and I am more into social diving. Anyway Innovation Island needs to be built. Let’s start that Guild. Jon???

Also check out:

Thinkpad: A Different Shade of Blue

Book Description (Spotted use for as low as $0.74 in Aftermarket)
ThinkPad: A Different Shade of Blue tells the exciting inside story behind the creation of one of the most successful brand names in computing. Through interviews with the ThinkPad Team and IBM executives, and access to internal documents and memoranda, the book provides a rare inside view into the workings of an IBM brand team. Here is the inside scoop on the cultural and personality differences that almost killed one of the most significant development efforts in IBM history. More importantly, it offers valuable lessons on what it takes to build a world-class, enduring brand or product.

BTW- Did I mention I now have Skype on this puppy? VoIP…now I find myself wanting a TOR server…

Not sure if Google Earth works yet- I’ll find out. Heck- I’ll try the pack!

Del.icio.us Tags:
, , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

amazon deals Conservapedia converted to ubuntu emerging brands enduring products Google Earth ubuntu Google for unbuntu Google pack ubuntu IBM kubuntu lenova lenovo laptops OS2.0 Sam Harrelson save money on laptops second life Skype for Ubuntu thinkpad thinkpad laptops ubuntu ubuntu 6 ubuntu 6.06 ubuntu install ubuntu thinkpads voip wayneporter.com web2.0 world Class brands x40 x40 series

Popularity: 18% [?]

Second Life Statistics- Money, Land, Hours, Resident Class, Lindex Volume

Posted in E-Commerce, Intellectual Property, Lifestyle Evolution, Second Life by wayne.porter on February 10th, 2007

Taking a break on the weekend to study up on Second Life Metrics and I have been doing some unique digging around in this realm myself, so I was interested when Linden Labs posted some metrics in December- probably to counter the basic avatar growth versus premium backlash (inflation hype), and landbots…oh my.

Here you go- lots of pretty graphs.

The Key Second Life Statistics They Cite:

Note the emphasis on the Velocity of Money- The velocity of money is the rate at which money changes hands. Read up on Quantity Theory of Money. the

Premium Residents Verus Free Residents- There are two types of accounts that a Resident in Second Life might have: Basic and Premium. Basic accounts are free and this is what is causing the wild reports in the media. Premium Residents pay a recurring fee to buy land directly from Linden Lab, and receive a weekly allowance of Linden Dollars called a “stipend.”. The unverified Basic accounts are what cause the problems IMHO.

Regions of Land Owned by Residents- They predict that eventually 70% of Linden Lab’s revenue will come from land sales and maintenance fees.

User Hours. The number of cumulative hours Residents have spent in Second Life each month.

LindeX Volume and Cash Payouts- The LindeX is a virtual user-to-user currency market in which Residents can buy and sell Linden Dollars (L$) – the virtual currency of Second Life. Residents use L$ to buy and sell virtual or real goods and services in Second Life.

Economic Activity- Note the daily exchange of Linden dollars is prone to inflation at times by users performing tests on some of their scripts.

Personally I think much better metrics can be derived. I aim to figure them out and I think I am getting there…stay tuned…

I have also noted higher than usual number of residents at peak times 30k plus….This is a key metric that needs to be watched for starters. Min- Max, Range, etc.

Some more graphs from My-Sl.com

2l avatar basic account basic accounts cumulative hours inflation land growth linden labs linden labs revenue lindex metrics premium account quantity theory of money second life second life business second life warnings theory of money velocity of money virtual currency

Popularity: 3% [?]

SEC, NASD, NYSE, FDIC, FCC, FERC, HIPAA- Google Toolbar?

I have had to do some reading lately, while propped up again with the flu, and I can think of nothing more dry than SEC, NASD, NYSE, FDIC, FCC, FERC, HIPAA regulations….really- thank goodness for theraflu. I can’t really talk thanks to the infection, so I can’t questions, thus I am left alone to read what only lawyers would find fun.

While surfing around with the (NASDAQ: GOOG) Google Toolbar I considered installing the translation service. In short, the Google WordTranslator offers translations from English into Chinese, Japanese, Korean, French, Italian, German, Russian, and Spanish right from the toolbar, suddenly SOX reading kicked in. Interesting…a note!

Google DID, to their credit, which is more than I can for most, alert me to some potential privacy implications of doing this- and I could press a help button to take me to the complete policy….let’s take a look and the help button…..

Continue Reading »

Google Watching Government & Politics Instant Messenger Intellectual Property Personal Privacy Security Skype VoIP Fanatics

Popularity: 9% [?]

Digital Scriptorium, Ancient Manuscripts and Video of NMC Campus in Second Life