Darmik Virtual Goods and Google Checkout

Posted in E-Commerce, Second Life, Virtual Reality, Web 2.0 by wayne.porter on February 26th, 2008

Sam Harrelson ferrets out the kind of stuff that really interests me with a take on Darmik.

Rather surprising, as I recall the ZeFrank issue too. Google Checkout appears to have opened their doors…and I like it as transactions seem to go as low as 10 cents US. Nothing like pushing pixels…can someone hook me up with the Google Base guys?

Darmik is an incredibly profound and interesting experiment in selling, music sharing, job listings and virtual economy.

Last year, Ze Frank was booted from Google Checkout for attempting to sell virtual duckies on his popular video show because he wasn’t selling a real world product or service. PayPal allowed him to do this, but Google Checkout had a problem with his actions. That was later remedied and now Checkout allows for the selling of such virtual “services.”

Darmik throws that to the wind and opens the doors of virtual commerce and classified listings…

Using Rapleaf for reputation management no less…more on Darmik.

Darmik gives sellers of digital content the ability to credit rights holders as well as rights holding organizations with funds from the sale of digital content

Darmik uses an affiliate and supra distribution model that creates the possibility of an infinite amount of sells and distribution channels.

Any content, digital file or product listing that is entered into Darmik can earn multiple streams of revenue many times over.

Darmik gives content owners and sellers a powerful and easy to use product and listing management commerce platform that allows for the organization, pricing, and distribution of both real world and digital Products.

Darmik product pricing, and distribution administration system allows for the centralized management of the entire sales and distribution process.

Darmik members only need to log in one time to purchase content from any site that is Darmik enabled.

Darmik can be used by companies and organizations that need a fast, easy and flexible way to sell or distribute real world products, digital content, and listings internally or externally.

Sam goes on to say:

However, with the growth of MMORPG’s such as World of Warcraft, Star Wars Galaxies (my favorite… yes, I know it’s a horrible platform but I still enjoy it) and EverQuest along with developing virtual worlds such as Second Life, these sites could continue to grow and expand in popularity.

Perhaps one future of affiliate marketing is selling less of virtually more. Content creation will continue to become democratized and PayPal can’t handle the load in a monopolistic fashion forever.

For the many who scoffed or wondered months ago what or why I cared about virtual worlds- well now you have a clue. Sustainability is the next equation and I am getting close to solving that one- I think.

Virtual or Real…Virtual IS Real. It is all negotiated.

Darmik E Commerce Google Base Google Checkout MMO MMORPG PayPal rapleaf reputation management Second Life virtual goods virtual reality virtual worlds web2.0 World of Warcraft

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