Having a history analyzing data and metrics for real world charities I was very interested in how virtual worlds, in particular Second Life, have or are using lindens to do the same.
One stellar success sticks out- http://www.cancerresearchuk.org/relay/. Here is an official blog post from avatar, Fayandria Foley on relayforlife.orgin Second Life. As I understand it they raised $140,000 US last year. That is quite an accomplishment and one worthy of note.
I started thinking on how non-virtual entities leverage the web to generate funds, the performance marketing industry in general, and some quick bullet points came to mind as raw ideas. I realize some of these tactics have been probably been used before, like items created by “top content creators” in a vendor, but I feel it could be more efficacious to activate the content creators who tell me- “I would never sell this- it is personal- but I would get involved if it raised funds for a charity I believed in.” I also understand that if you do not have a background in online advertising or marketing that some of this can be confusing. Don’t worry- focus on the larger concepts.
I, and others, noted AM Radio’s success. In a previous post about AM Radio’s The Far Away how many avatars told me they would 50L (lindens- a form of fiat currency) for the identical item priced at 10L if it went to a worthy cause. IDENTICAL. The Second Life group is a giving bunch…so I put together some quick bullets and what might be accomplish by adopting or experimenting with some of these ideas.
Caveat- some of these concepts are based on many years of real world experience, however one or two years is not enough time for me to study what all that has or can be done in a metaverse. Also let it stand that some of it is purely anecdote and not scientific.
1. Pay More - Give More: People will pay for a digital item, and more for it if it is for a charity or cause they believe in. Pay more is really- give more.
2. Release Dark Content: In my talks with some content creators, both “top guns” and “lesser knowns” (that produce quality none-the-less) many tell me never sell their items or intend to. However, if it were to benefit a cause- they would be inclined to do so. This is great because great content or ideas that might never see the light of day enters into the marketplace and raises the bar. It also helps galvanize a diverse world around causes which is important as the world seems to disagree on so many things. Altruism and good will are aspects avatars seem to be in sync with. I call this the release of “dark content”. The content exists, most never see it. This adds value to the world and attracts new people. Sustainable builds means less population attrition as more time is allocated to teaching or indoctrination.
3. Bi-lateral Exchange & WOM (Word of Mouth Advertising) over Time: There is a tangible value exchange beyond altruism in the form of a digital item or “gift”. This does not weaken the altruistic spirit, but serves as a reminder or a viral “totem” to propagate the cause through word of mouth as this item moves into virtual space. After all, much interaction occurs in small group clusters inside of residences or small parties. The item itself could be scripted so that anyone can make a donation at any time. There are other risks, but I am positive they can be solved. At the very least you have a contextually significant virtual item injected into the discussion mix.
4. Old Systems Adapted to New Metrics: To do this you would need robust tracking vendors that can analyze the efficacy of campaigns and goods. Useful metrics can be produced, in a non-invasive manner, that would provide insight into future deployment. This is something I have been working on with Bleys and we are very near completion of two of the last primary components- gifting an item and multiple splits.
5. Sustaining the Sustainer: I raise the issue of multiple splits because some charities may allow or enable content creators to split revenue on their creations- thus solving another problem, or helping solve it. I call it bi-lateral altruism others might call it brand equity transference. The content creator, can help sustain their build, adding longevity to a world in flux and this makes the build or exhibit sustainable. In turn it lowers the churn in a system by imparting a boost from the brand equity of a charity to the creator- a fair exchange. Some merchants, like Amazon, have rejected this on the web, but I don’t see it being a problem in a metaverse on a micro-content scale. Also many large name merchants have no problem with this e.g. Wal-mart. I plan to talk to igive and upromise when I attend Affiliate Summit this month.
6. Metrics with Meaning: We would now have granular metrics with meaning. For example some creators may only wish to donate a portion of an item’s proceeds to a cause. We designed it so it was web based in control (color, shape, reload, kill, title change, FPS delta, etc) and merchants (fund raisers) can run metrics, at least metrics I CAN’T FIND, on efficacy.
For example, The average spend from an avatar of greater than two years age from a single prim vendor in a plot size less than 2000 m2 or the average Earnings Per Teleport (EPT) on a set of thematically created content residing on mainland versus estate. There are so many missing pieces to the puzzle it is difficult to make decisions or plans. This is because Virtual worlds are young, but I am seeing the exact pattern in CPA/CPS (Cost Per Action - Cost Per Sale) driven Performance industry that is now a multi-billion dollar powerhouse.
EPC Calibration Tangent: I realized the value of not only performance metrics but engagement metrics years ago while developing EPC calibration (earnings per click), a technique to select placement of merchant relationships on performance by comparing return to a median eCPC (effective cost per click) in a thematic shopping vertical- for example many flower merchants. (The article is archived at CJ University- perhaps I can talk them into liberating it as it was commissioned). Merchants falling below the “calibrated EPC” could be retained by renegotiating either coupon or commission raise. It set a meaningful bar for negotiation. Some, like Tim Storm, took this to a dynamic level and used it on the fly! It also led to other concepts like network concentration risk or merchant mix concentration risk.
7. Evangelism of a Platform: This process advances many other needed causes in a digital world struggling to prove its worth to the outside. Insiders get it- they are indoctrinated- outsiders do not and it is completely alien. Anyone can get behind goodwill and for avatars the added benefit of what I called earlier “dark content”, more interaction, sense of personal involvement beyond giving lindens and moving on, and the production of thematic and contextual items that are aligned with a particular niche or “land”.
8. Uniting on a Personal Level: Because content creation is not limited to few, but many, and control lies in the hand of the charity, there is far less potential for brand damage or non-alignment, yet the system scales and again a metaverse is more united and on a more personal level. I not only gave- I gave something even more valuable- time, a creation, a piece of one’s DNA- legacy. Giving to a world attaches one to a world.
9. Diversity is Strength: We now have Virtual World involvement on many different levels. Content creators, artists, singers, music creators, essay writers, performers, can choose to participate on a level they desire and they are the subject matter experts. Charities can select brand equity transferral or not. The more diverse the offering, the more robust the market and the more money will change hands- it is bi-lateral.
10. Terrain that Blends: Obviously this sets the stage for a web (HTTP) blend or terrain cross-over. I have seen nothing of this, or very, very little in the virtual world and that is probably because concepts of Signature Tracking, Flex Tracking or SID* usage are all new to them. They speak a language all their own. Some argue not breaking the “magic circle”, I argue the circle is as large as we make it and metaverses are not isolated. Right now we see their trails like comets, the particles are tweets, Flickr photo streams, and forums. (*The tracking systems above are proprietary mechanisms used by major networks to match transactions in charity, cash-back, or point systems.)
11. The Door Opens: These are ideas not only for RFL, but for other charities that are entering the virtul like Kiva and another lady I was speaking before my client crashed (please feel free to contact me).
12. Reset The Market: This is where we can start an important “reset” and possibly alter a model in a way that sustains the sustainer, grows virtual worlds, and enhances our existence or life- no matter what number you give or what you give. I know networks are interested in this as I have talked to their executives about it, yet the virtual terrain is so alien to them they don’t know where to begin. Executives- you will know where to find me in February.
Anyone else is welcome to contact me about these ideas or leave their comments, or educate me. wporter@gmail.com or skype wporter. In world Corwin Chevalier (notecard please) or linkedin.
P.S. Yes Tim Storm- that is what that e-mail was about- and hopefully I will see you at the summit. $140,000 is a powerful proof for an emerging virtual world, but knowing that much more can be done and that charities can enable the very pioneers of a struggling digital space is a compelling value proposition in my eyes. These worlds are educational, they break open new ideas, fuse new relationships and they are on the horizon.
Addendum: I heard colleague Jiminy Roo on the RLFL cast- so Mr. Roo- expect an IM on this buddy and I am glad you are leading the technological team.
Addendum Two: Additional edits made for clarity, and some explanation of acronyms.
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