Second Life Metrics Post CSI-NY and Analysis

Posted in 3D Social Networks, Attention, Second Life, Video Games, Web 2.0 by wayne.porter on October 25th, 2007

Thanks to Second Life fan- Terry Ann checking into twitter via Twitku and calling attention to this SecondLifeInsider dump of some key metrics.

Note I have reworked (I don’t usually do that) a blog post with more substance below. I do plan to beat the issues to death.

See Second Life and CSI NY with the Cisco X Factor.

Back to Second Life Statistics

51,414 new signups bringing us to 10,309,155 signups total.
A peak concurrency of 50,496 at 2:05PM, and a minimum concurrency of 27,778 at 1:10AM. Median concurrency for the day was 39,746.
The Grid Stability Index for the day was 1.22 (lower is better).
The stipend payments system experienced some difficulties today.

My Quick Take on Metrics

- Total signups continues to climb (didn’t calculate that slope), but they are like unqualified leads. Throw it out the window unless you want to develop an attrition factor or “sleep” factor. (I may do that myself.)

- More interesting would be Change in Concurrent users per minute or login delta. Especially Login Delta of Accounts created on the Day of exposure. Login Deltas of New Avatars and Login Frequency are really two critical health metrics that must be watched.

- A longer term metric of great value would be conversion of Free to Premium. (I believe negative in September for awhile.). Frankly this is where LL really needs to work. A 512k lump of “server space” and a tiny stipend of L$ really is NOT a compelling factor for premiums. Start by doubling groups! Hint.

- 51k New signups is like a small baby avatar boom, although in early April and a couple of other dates post there were similiar spikes, although not as high numbers.

- Peak Concurrency of 50k. Actually nothing incredible here. I believe we saw numbers like this in September.

- Grid Stability Index of 1.22. Fine. GSI, I believe, is based on open-ended scale, starting at zero (stable) and increasing as indicators show variance from a stable situation this includes both planned and unplanned outages, service interruptions, login failures, and other grid-wide performance issues.

3D social networking attention Second Life Video Games web2.0

Popularity: 5% [?]

5 Responses to “Second Life Metrics Post CSI-NY and Analysis”

  1. The Grid Live » Second Life News for November 1, 2007 Says:

    [...] many sims they’ve shut down, and pointing out some numbers that Wayne Porter had discussed here. She mentions “and I don’t know where he even gets 50,000 concurrent as I was watching [...]

  2. DauXXX Dagger Says:

    ROTFL. That was great Wayne. I am now a fan! I have waited long time to see that perpetual whiner get smacked.

  3. DauXXX Dagger Says:

    ROTFL. That was great Wayne. I am now a fan! I have waited long time to see that perpetual whiner get smacked good.

  4. » Cheering as the Ship Sinks Says:

    [...] let me illustrate my point with a specific. Here’s a quote from the blog of Prokofy Neva: Wayne Porter has some SL CSI:NY metrics, but they are merely taken from the Lindens’ own pages, and [...]

  5. wayne.porter Says:

    Good to have fans, but I wouldn’t call it a smack- just another viewpoint on metrics.

Leave a Reply

XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Related Links



Close
E-mail It